It has been a year since I posted. What happened.
I started a Shadowdark Campaign as I mentioned in my last post. But I did not want to post the sessions on this site. That is what this site had become during my Swords & Wizardry Campaign, and that was not the original intent. I kept making 3D renders in Blender after each session, but I did not post them.
The Shadowdark Campaign lasted only 21 sessions. After ten or twelve sessions, it became clear that the players were not enjoying the Campaign as much as our Swords & Wizardry Campaign. One player noted a lack of character choices. This was part of the problem. My wish as a Gamemaster for a story-driven Campaign did not fit well with my players' wishes. I had laid out a grand vision to follow the plot (roughly) of a science-fantasy novel. I had to modify that a little during play. One player had a motivation for his character to find the lost gods. I modified the Campaign so that the Great Computer sought in the novel became a computer worshipped as a god. This god computer was threatened by a second god, a mobile war machine from ancient times. The two computer gods locked in a final war for centuries. I got my players close to this, but the reveal never happened.
During the summer, we had several players away for overlapping session dates, so I suggested we play a fun, no-thought, dungeon crawl mega-dungeon with whoever could show up for a few sessions. I had the hard copy of Dungeon Full of Monsters and created some nice maps for Roll20. After looking at a few compatible rulesets available on Roll20, we settled on the Basic Fantasy Rules (basicfantasy.org).The players enjoyed it. They each played 2 characters, and there were many deaths. When everyone was back, the players asked if we could just continue playing Dungeon Full of Monsters. It has spawned a campaign of sorts with new players joining. It is very episodic. The dungeon delvers return to a nearby village for recovery and supplies on average every session.




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