As I have mentioned before I was a fan of the TSR Module "Sinister Secret of Saltmarsh". I probably bought it a few years after it was published in 1980. At the time I was running a BECM Campaign that was well into the mid-levels so I could not make use of the module. Although the "Sea Ghost" made it into the campaign.
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The Sea Ghost |
In the early 1990's I got the chance to run it more or less as it is published for another BECM campaign. The enemies were changed over to D&D basic and that was the only change. In the late 1990's I started an AD&D 2nd Edition campaign for Greyhawk and the introductory adventures were U1 and U2: Danger at Dunwater. I did do a fair bit of re-writing. The inhabitants of the "haunted" house had similar goals but I changed who they were. I also was running a more medieval campaign so I changed the "Sea Ghost" into a cog. I felt the original was a little to modern for my liking. Attached is a layout of the modified ship.
The much smaller ship made it a little hard to cram everything needed into it. But the Sea Ghost part of the original module is usually an all-out fight on the main deck anyway. Usually players try to be stealthy but it soon devolves into a pitched battle with the smugglers.
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My Saltmarsh 1998 |
I have also attached the map I created for the town of Saltmarsh. I created it using Microsoft Paint. That was the best image software I had at the time.
You can see a dramatic improvement in my map making skills in the area map of Keoland I created to place the first few adventures for the campaign. It was created in Paint Shop Pro. I had Campaign Cartographer but I did not like the kind of results I was getting.
So instead I "hand drew" the maps with a mouse in Paint Shop Pro. I created the little icons for the hills, swamps and trees by looking at icons created on the famous Greyhawk maps and then I just endlessly copied and pasted them to get the right look.
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Keoland Players Map 1999 |
My daughter has returned from university enthused by D&D 5e which has in turn reignited my interest in AD&D albeit 1e. I happened to be looking to run U1 as a blast from the past freshly downloaded from DMs Guild when I came across your map of Saltmarsh. I may just use it (if I may - I wouldn't post it or claim it as mine) but I wanted to thank you for your reminiscences
ReplyDeleteI hope you find them useful. Note that the area map has details that do not match the offical canon.
DeleteThe map should provide a good backdrop to the adventure. Most of the players will be beginners or, in my case, ring rusty. The differences probably will not make much difference.
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