Sunday, 17 March 2019

Marn's Crossing

The Inn

“He’s a cheat!, Get him!” The man yelled to the other men in the small back room of the Tavern. Myro looked about nervously. As a stranger in Marn’s Crossing the room looked to be siding with this dumb oaf. Best to get out of here with my winnings Myro thought.

I have made a small map to show the locations that appear in my previous few posts of fiction. Marn’s Crossing is an old stone bridge that spans the Croydes Stream. The stream is dry throughout the year except in the Spring. Snow meltwater turns the stream into a raging river and blocks travel. A few hundred years ago a stone bridge was built to allow year-round travel.

A few carpenters and stone-workers were settled near the bridge to help maintain it. One of the more enterprising carpenters expanded his cottage into a simple Inn. The Inn at Marn’s Crossing has had several expansions in size since then.

The current Innkeeper is Lars Montefelo, a middle-aged, heavyset man. Lars brings in extra coin by hosting dice and card games in the back room of the Inn. The games draw in the usual local rabble and travelers.

The Inn and cellar map


Tavern Area
There is a mud porch outside the door to the Inn and a nearby outhouse in the yard before the river road. The tavern has a bar stocked with local ale a little else. There are six wooden tables surrounded by stools and chairs. No two alike. Three doors exit the tavern to other rooms, Lars room, a sleeping area and the door to the kitchen.

In addition to finding Lars working behind the bar, he has two maids/helpers who work the tavern. Sisters Jona and Caelia serve drinks, make beds, clean and do just about any other odd job around the Inn. They sleep in the loft above the tavern. It is accessible by a ladder against the wall.

Owners Area
Lars and his wife Marion live in this simple room. There is little more than a bed, table, and a few chests of clothes.

Sleeping Area
For a pair of silver pieces, a traveler can purchase one of five beds in the sleeping area. The tavern and the sleeping area are kept warm in the fall and winter by a large fireplace.

Kitchen Area
The kitchen has a cooking fireplace, preparation tables and crates and barrels of food. Marion, the wife of the Innkeeper, does the cooking. She is a passable cook but is often let down by the scarcity of fresh ingredients. A wooden door leads to a rickety wooden stair to the cellar. A young boy lives in this area, sleeping near the fire on a bundle of wool blankets. Roald is an orphan that Lars has agreed to look after in exchange for work gathering firewood and tending the fires in the four fireplaces.

Back Room
In the back room, there are three tables that can be used for drinking, eating or gambling. A game of cards or dice can usually be found here once the sun goes down. Aside from a few local toughs, most of the gamblers are travelers on the river road passing through.

Occasionally, a lone traveler will go missing after winning one too many hands at cards. Whether it is at the hands of a local tough or passing mercenary. Lars can be counted on to dispose of the body for a share of the winnings.

Beneath the Inn.
Lars uses the cellar beneath the Inn to store non-perishable foods and supplies for the Inn. For some reason, the cellar is always very damp. Lars is unaware that the Inn is built over the ruins of an old temple to a forgotten god. Previous Innkeepers many years ago used the crypts beneath the Inn to hold smuggled goods.

Marn's Crossing


Monday, 11 March 2019

Three Crowns, Part 4

Picking up the candle again, Myro quietly headed back out into the hallway. He passed down the hall and moved past the stairs he had come down. Ahead was another stone archway. There was a very dim light bleeding through the archway.

“A way out”, Myro exclaimed. He quickened his pace. Then Myro heard a sound echoing down the hall toward him. Something was moving in the chamber. There was a scraping sound and a metallic rattle. Like the chains on a ghost, Myro thought to myself.

Softly Myro advanced to the archway, beyond was another small, stone chamber. The chamber was almost as dark as the hallway but a dim light came through an opening barred by rusty metal bars halfway up the far wall. It looked like the entrance over a long forgotten sewer.

Myro felt the hairs on his right forearm come to attention. Glancing down, he spotted a dim, blue glow emanating from the short sword. From out of the shadows by the wall came motion and a skeleton of a man lurched out of the dark holding a shield and swinging a rusty sword.

“Ahhh!”, Myro screamed and brought the sword up defensively. The sword met the skeleton’s sword mid-arc with a thunderous clang of metal. Jumping back, Myro tried to prepare himself, but the skeleton moved forward and was on him again. He desperately parried two more ringing strikes from the skeleton moving back as he did. He felt the cold stone wall at his back.

Myro leaped forward trying to get around the skeleton and swung the sword in an arc as he vaulted by. Landing past the skeleton, Myro turned toward the hallway as he heard a clatter of metal and bones behind him.

Moving into the hallway, Myro carefully, looked behind himself into the room. The skeleton was an unmoving pile of bones on the floor. A rotted wooden shield and rusty sword lay nearby.

“Hah”, Myro yelled. Exhilaration filled his muscles with energy. His breaths were short and ragged. Myro paused and breathed out slowly for a few short, long breaths.

Myro walked over to the sewer opening. He could see a tunnel and a dim light in the distance. A slight, cool breeze played across his face. Myro gripped two of the rusty bars and pulled. The bars budged slightly. Looking about, Myro picked up the discarded rusty sword on the floor. Placing it between two bars, he levered the bars until they began to move. With a sudden start, one of the rusty bars snapped off and fell to the floor. There was just enough space for him to fit.

Myro tossed the bent, rusty sword into the opening and squeezed in after it. Picking up the rusty sword in his left hand and clutching the short blade in his right Myro crawled down the tunnel.

After a dozen feet, he came to another opening. Rusty stubs of metal marked where the opening was once barred. Clumps of grass ringed the opening. Pushing through the opening, Myro tumbled out into a dry streambed. Looking up he could see the stars wheeling above.

Myro lay on his back for a few minutes taking an inventory of the night's events. Pushing himself to his feet, Myro slid the short sword into his new scabbard and trudged off into the night.

THE END.


The Exit


Three Crowns, Part 3

Descent into the Depths

Myro looked about in the near total darkness. Four walls with no sign of an exit and a few dark shapes rising out of the floor. Picking up the nearby candle, Myro leaned over the stairs in the bottom of the crypt. The stairs were old, stone and very steep. They appeared to descend about twelve feet to a passage.

Shivering to himself, Myro thought, “There is no obvious exit up here so down I go I guess”.  Not likely to find an exit if I keep going down Myro thought. I could wait up here until the furor in the inn settles down.

“Where is the adventure in that,” Myro said out loud. His voice sounded a little tremulous to him. “Screw that,” he thought. And stepped gingerly into the crypt and descended the stair.

Upon reaching the passage, Myro saw ancient stone walls before him. The passage went a short distance before entering another passage at right angles. Nervously, Myro extended the candle into the new passage. The flame atop the candle guttered for a moment then was still.

“There must be a way out!”, Myro thought. There was clearly a breeze from somewhere. Myro looked left and right. Both directions looked the same. Stone walls of large worked blocks leading to an archway. The passage was fairly wide, at least five feet and just over six feet tall. The ceiling was slightly arched. The entire passage looked old. Far older than the buildings of Marn’s Crossing.

“Scrittch”, an odd scratching sound came from Myro’s left. He could barely hear it but in the deafening silence of the passage, it seemed really loud. The hairs on the back of Myro’s neck stood at attention and he felt a cold chill run down his back.

“Right it is then”, Myro said aloud. No, I am not scared at all he thought to himself.

Myro softly padded to the right, passing under an archway part way down the passage. To his left and right were two openings in the stone walls. In each opening sat an old wooden coffin.

I am not looking in those coffins, no matter that they might be bodies buried with gold, Myro thought. I can come back later, let's just get out of here.

Ahead was another archway but this time it led into a small chamber. Myro looked about, raising the candle high. The chamber was filled with old wooden barrels and crates. Broken wood and straw littered the stone floor. Thick dust and cobwebs covered everything. To the right behind a broken wooden crate, there was a pair of moldy boots. Myro breathed in sharply. The boots looked to be attached to feet and legs but were unmoving. Slowly Myro advanced and shone the candlelight around the corner of the crate. Beyond was the corpse of a long dead man. The man was slumped into a seated position clutching one hand to his chest. In his other hand was a short sword.

“Juvan's reach”, Myro exclaimed.

Putting the candle down, Myro took a good look at the unfortunate man lying on the floor.

“You’ve been here a long time, haven’t you my friend.”

Myro noted the small leather pouch at the bodies waist., Well I am sure he has no use for it anymore thought Myro. He reached for the pouch and slipped it off the belt. There was the beautiful sound of metal on metal. Dumping the contents into his hand, a number of silver coins fell into his hand. Counting them quickly, Myro counted 24 silver coins.

“Thank you good sir”, Myro said to the corpse. He turned to leave, but then he spotted the short blade again.

“Pardon me”, Myro said to the corpse and gingerly picked up the sword. It felt light and well-balanced in his hand. Not used to blades much longer than a kitchen knife, Myro swung it awkwardly. The blade swished through the air.

“Better to take this too”, Myro thought to himself. He looked at his waist. His simple leather belt did not make much of a scabbard. Looking back down at the skeleton he noted the leather belt and scabbard at its waist.

“Well, I guess I need this as well”, leaning in close Myro carefully unbuckled and removed the belt, the skeleton shifted and leaned against him. Glancing to the right, Myro looked directly into the skeletons face. Dark, empty eye sockets looked back at him. Gingerly, Myro pushed the skeleton back against the wall. It stayed put, then the head seemed to nod forward in agreement with Myro’s actions.

“Well, that is unsettling”, Myro whispered. I wonder who he was and when he died Myro thought. And I wonder if what killed him is still down here. Myro gripped the borrowed short sword more tightly in his right hand.

Looking about Myro could see no other exits from the chamber. Well, I guess I have to head back Myro thought to himself.

An Unfortunate Adventurer


Tuesday, 12 February 2019

Three Crowns continued.

Three Crowns
Chapter 2

Myro took a moment to take stock. The chamber he was in was pitch dark. The floor and walls were old, worked stone. The stone was cold and seemed to suck the energy from his body when he brushed against it. He waved his hand in front of his face and thought he could see the hint of motion or it could be his imagination. Once he had closed the opening to the Tavern’s cellar all light had been extinguished. Myro paused his breath and really listened. All he could hear was the blood pounding in this ears

Well, he was safe for now. Time to get his bearings. Myro reached into his cloak and his hand closed on his flint and steel striker. Working it from memory he struck the flint. A spark lit the chamber briefly. The chamber was small, nearby on the wall was an old unlit torch. Now that it was dark again, Myro reached for the torch on the wall and closed his hand on the dry wood. Bringing the flint to steel again he sparked the head of the torch that glowed red. Blowing on the head of the torch Myro worked it to a flame.

Able to see the chamber now, Myro saw that it was an empty room, only about five feet square with a low ceiling. Facing him in the far wall was a stone door. On the face of the door was the symbol of three crowns.

“Huh”, Myro said aloud. What were the chances he thought?

Myro stepped forward toward the door and put his shoulder to it. It did not budge. He examined the crowns on the iron surface of the door. The symbols were raised figures. By the looks of it, the symbols could be depressed. Myro’s hand wavered over one of the crowns but he stopped before pressing it. Why would all three crowns be part of the door latch? It was likely, he thought, that only one of the symbols was the correct symbol. The other two might be trapped. Or maybe it has to be a pattern?

The torch guttered and slowly the flame went lower. Myro checked the torch. It was old and was going to stop burning soon. He needed to make a decision quickly before the chamber was plunged into darkness again.

Looking at the crown symbols more closely Myro could see that one seemed to have received more use. The edges were not as sharp and the others. The torch guttered again and the flame went out. All that remained was a low glow from the torch. Making up his mind, Myro pressed the more worn crown symbol. The raised symbol depressed smoothly until it was level with the surface of the door. There was a loud click sound. The door shuddered but did not move. Myro cautiously pressed against the door and it swung open easily. Beyond was a larger, cooler chamber. In the dim glow of the torch, Myro could see little. Rough shapes on the floor and no hint of the size of the chamber.

He stepped forward into the room and took a few steps. His foot slipped on something round and brittle. Like a small stick. Myro reached down and his hands closed on a slick, foot long stick. He took a few practice swings with it satisfied. Feeling ahead his hands came to a stone form rising from the floor. Feeling along the top of the stone Myro felt the familiar shape of a large candle. Relieved he used his flint and steel again, this time to light the candle. The wick lit almost immediately. The candle was a pale brown colour and longer than his forearm. The light flickered with the motion of his hand but lit a small circle of the chamber. Myro looked down at his other hand and immediately dropped his stick. It was not a stick it was a human bone.

Raising the candle, careful not to put it out, Myro took stock of the chamber. He was in a large chamber, at least fifteen feet square. Four stone biers rested against one wall. Atop the bier were several candles. One of which was now lit in his hand.

No windows and no doors, Myro mentally said in his head. It looks like the basement of some old temple. Perhaps for some long-forgotten god. The building must have fallen into ruin and the buildings of the Marn’s Crossing were built atop it. Hopefully, there was a way out of here somewhere they did not involve going back to the tavern. Myro thought that worst case he could wait a few hours and slip back into the cellar. Probably the excitement would have died down.

Myro walked carefully down the aisle in front of the stone crypts. I wonder if they buried their dead with their gold he thought. Myro moved to the closest bier and looked at it carefully. There was an obvious indentation along the edge marking a lid on a crypt. He quickly made the sign of Juvan the patron of thieves. Then he pushed against the lid of the crypt. The stone moved a few inches revealing that there was indeed a crypt beneath the stone lid. Re-doubling his efforts, Myro put down the candle on the nearest bier and put his back into it. The stone lid slid off the crypt and fell onto the floor with a crash. Myro nervously looked about then chuckled.

“No one is coming.”

Myro reached over, grabbing the candle and shone it into the crypt. Expecting to see a moldy skeleton he was surprised to see a set of stone steps leading down into the darkness.

“Well, what do we have here, then?” he said.


Monday, 11 February 2019

Three Crowns

I have not posted in more than a month. I have not been gaming or even reading gaming material. I will have to read some more rules I have on my bookshelves and post some more reviews.  Instead, I will post something I wrote recently to accompany a piece of 3D rendering of a seedy, fantasy tavern.

Three Crowns
Chapter One

“That’s three crowns!”, the big man said and looked at Myro in expectation.

“Hey, well that’s pretty good,” said Myro.. “But it doesn’t beat my four swords!” Myro reached forward and flipped his last two cards over revealing the four swords. His opponent sputtered in disbelief. Myro leaned forward to sweep the small pile of coppers on the table to his pile.

“You, You Cheat!” The big man staggered to his feet towering over Myro and fumbled at the dagger at his hip. Myro quickly swept the coppers into his open pouch and prepared to back away.

“He’s a cheat!, Get him!” The man yelled to the other men in the small back room of the Tavern. Myro looked about nervously. As a stranger in Marn’s Crossing the room looked to be siding with this dumb oaf. Best to get out of here with my winnings Myro thought.

“I won fair, I bet you yell cheat whenever you lose!” Myro said. “Am I right” Myro looked about the room and saw a few heads start to nod in agreement. Myro could see that the mood in the room was turning in his favour. The big man looked about nervously and his dagger started to edge down.

Myro reached into his pocket to toss a few coppers on the table, “For the drink”. There was a noticeable intake of air in the room. Myro looked down at the table. Two coppers lay there and a fifth sword card from his pocket.

“Oops”, Myro shrugged. He grabbed the edge of the table and tipped it toward the man. The small wood table went over and fell in the lap of the bravo knocking him to the tavern floor.

Time to leave, Myro thought. Amongst the yelling and confusion, he continued to edge toward the door to the kitchen.

“Getim!”

Myro darted for the door to the kitchen just as the men about the table began to move forward. Looking up he saw the enormous cook blocking the way. The fat, bald lout smiled with amusement at Myro.  That smile turned to an open grunt of surprise as Myro kicked him in the nethers and vaulted over his doubled over back.

Reaching the kitchen, Myro quickly scanned the place for exits. Two doors and a young boy tending a fire. Left, thought Myro and he tossed open the door and raced through. Abruptly, Myro’s feet flew into the air and he tumbled down the stairs to the cellar.

Damn, the cellar Myro thought. Now I am trapped. He glanced about the dirty room filled with crates and barrels. Diving behind some barrels he crawled into the darkness.

“He is in the cellar, follow me!” Myro heard from above. They are going to find me in a moment Myro thought. He crawled back against the stone back wall of the cellar behind some casks. A loose stone jabbed him in the back. A cold draft ran along Myro’s neck. He heard the sound of many feet clattering down the cellar steps.

Wait, a cold draft. Myro glanced about and saw a small opening at the point where the floor met the wall. Barely, a foot high and a foot wide. Luckily, I’m small Myro thought and squeezed himself through the tight opening. Beyond was a small dark chamber lit only by the light from the cellar. A block of stone on a metal swivel marked the entrance he had come through. Myro quickly slid it closed.

What is the innkeeper up to here with a secret chamber in his cellar thought Myro as he gingerly stood up? This bears investigating.




Friday, 28 December 2018

The Giant's Tomb

The Giant’s Tomb is a short adventure written for the Bare Bones Fantasy rules. The adventure is suitable for 3-5 players of rank 1. The adventure was designed with beginning players in mind.

Adventure Background

Cornear valley is located in the north of the Keranak Kingdom. The valley is a rocky one with pockets of grassland. Small farm villages dot the valley. The hamlet of Hartlepool is known for its grain farms and for the nearby barrows of long forgotten kings. The locals have dug into most of the barrows over the years finding human bones and little more.

Recently, a pair of adventurers came to Hartlepool asking about the location of a “long barrow” they were seeking. The village reeve, Esdras Reel, directed the pair of adventurers to an open tomb located in the hills to the north. The pair were not heard from again. Ever since that day livestock has gone missing from farms north of the hamlet. Farmer Owen Giles, whose farm was the furthest north came into the hamlet with stories of seeing two new blue stones shaped liked humans in the field before the Long Barrow. It was not long before stories of a demon that turns mean to stone were being told to traders passing through Hartlepool.

The players have heard these stories of a demon guarding a King’s tomb near Hartlepool and have come to seek their fortune.

The reeve of Hartlepool, Esdras Reel, can direct the players to Owen Giles farm and the Long Barrow that is thought to be the lair of the demon.

Approaching the Long Barrow


Approaching the Barrow

A short distance into the meadows beyond the Giles farm there is a weathered bluestone sitting upright. Owen Giles insists the stone just showed up a week ago. The stone looks like it was worked by human hands centuries ago into a vaguely human shape and size. But it clearly looks like it has been sitting in the field for hundreds of years.

As players approach the barrow, they will see it is a large, artificial mound (at least 100 feet long and 30 feet high). One end has a cut out where it appears the ground was dug out recently revealing large stones and an open doorway. In the dugout area is another human-shaped blue stone.

Inside the barrow dungeon, the floor is rough dirt. The walls throughout the dungeon are stone blocks stacked without mortar. Large stones are placed atop the walls holding out the dirt above. The dungeon corridors are only 5 to 6 feet wide but the walls are 10’ tall which seems very strange if it was built as a tomb by humans. There is no lighting in the dungeon. The entrance provides some light, but once players make there way 20 feet inside they will need to provide their own light.

Entrance (Map location A)

Large stones once blocked the entrance to the tomb. They have been dragged aside revealing the entrance. Inside the corridor descends about  10 feet over a 30-foot distance. Players will easily notice the change in grade.

First Tomb (Map location B)

Near the entrance, a small side alcove heads south. The chamber is only 15 feet long by 5-7 feet wide. A large, rectangular stone rests on the ground (only 3 inches are above ground). On the stone is a bare skeleton that looks unnaturally clean.

The skeleton will animate and attack if disturbed (if a player comes within 5 feet of it). Once the skeleton animates and attacks the skeletons in locations C and D will also animate and join the fight. Check if they surprise the players from behind. The Players should make a normal LOG Resistance check if they are checking their surroundings or a Challenging check at  -5 if players are completely unaware. If they fail, they are surprised (-10 to actions).

Skeleton
STR 40, DEX 50, LOG 0, WIL 0, BP 10, INIT 1, DR 0, MOV 6, Rank 1, Nature Evil, Claws 45%, Damage 1D. Immune to Charms and Cold based attacks.

The stone slab the skeleton rest on is too heavy to shift. It is 5.5 feet by 2.5 feet and 1 foot thick.

The Skeletons do not wish to be disturbed


Remaining Tombs (Map locations C and D)

There are two more tombs holding skeletons which can animate and attack. The chamber is the same as location A. There is nothing else of interest in the tombs.

Empty Tomb (Map location E)

Near a bend in the dungeon corridor is a small alcove, only 5 feet square. The alcove might have been built to be a tomb but there is no evidence of that now. There are a few stacks of extra stone bricks for the construction of the tomb.

Lair of the Beast (Map location F)

This is a very, large chamber, the roof is held up by stones supported by old tree trunks resting on the walls. In the center of the chamber is a seven-foot-long rock that has been carved and worked to look like a crude lizard creature with a tail and eight legs. The stone does not appear to match the local stone.

The stone is actually the guardian of the tomb and can animate and attack. The creature will wait until all of the players enter the chamber before attacking.

Stone Basilisk
STR 75, DEX 50, LOG 35, WIL 40, BP 40, INIT 1, DR 5, MOV 7, Rank 2, Nature Evil, Bite 75%, Damage 3D. Tail Slap 75%, effect 2D and knocked prone. The Basilisk also has a Stone Gaze, range sight, resist STR or be paralyzed. If paralyzed twice they are petrified.

Players petrified by the beast will turn to stone. However, they will appear to be an old weathered, blue stone in a roughly human shape. All of their equipment is also turned to stone. This is the fate that befell the recent tomb robbers.

In the corridor leading to this chamber, there is a crumpled silver disc 6 inches in diameter lying in the dirt on the floor. The disc is inscribed with runes on both sides. This disc created a barrier keeping the basilisk in the tomb but it was damaged when the tomb was recently entered by the treasure hunters and now the basilisk can roam free. It does not leave the tomb unless chasing tomb raiders. When the recent tomb raiders fled the tomb it chased them until each was petrified. On its return, it did kill and eat a few cows and sheep. The silver disc is worth 40 gold coins.

Fire Trap (Map location G)

There is a narrow hall that might have been meant to be a tomb leading off the main hall for 15 feet. Visible at the back of the tomb is a stack of three rocks arranged like a marker. Players entering into this tomb will most likely be struck by a burst of flame that fills the chamber and billows out into the corridor extending 5 feet down the main corridor in both directions. The trap is magical in nature triggered by a rune inscribed silver plate set in a small open space in the wall on the left as you enter. The plate is only 2 inches in diameter and is worth 30 gold coins for the value of silver alone.

Fire Trap: Avoid DEX Resistance check at -20, Notice Thief -5, Disarm None, Usage Once per day, Effect 1D, bypasses DR, Slowed and Stunned for 1D turns.

The trap can be found and removed but the problem is that it still goes off once per day when within 5 feet of a person. So if a player puts it in their pack they are in for a surprise the next morning.

The Giant’s Tomb (Map location H)

The corridor curves around to the left and enters a large tomb that is 20 x 15 feet with a 10-foot high ceiling. There is a 7 foot by 3 foot (by 2 foot high) smooth, black stone block lying in the chamber. Atop the block is the skeleton of a giant holding a sword and wearing a gold crown. The giant skeleton will animate and attack driving players out of its tomb if possible. It will not pursue players out of the tomb.

Giant Skeleton
STR 55, DEX 35, LOG 0, WIL 0, BP 30, INIT 1, DR 1, MOV 5, Rank 2, Nature Evil, Sword 45%, Damage 2D+4. Immune to Charms and Cold based attacks.

The giant skeleton is actually not one of the giants of legend. He is only 7 feet tall. He was just an exceptionally tall human. His sword is a serviceable two-handed sword in need of some cleaning and sharpening. His crown is worth 800 gold coins if taken to a merchant in large town. If the players want gold now they could melt it down and sell the gold for 500 gold coins.


Tomb Map