Tuesday, 24 May 2022

The Mud Pit

As I mentioned before, I wanted to keep a few of the rooms from the original White Plume Mountain adventure. The one I especially wanted to keep was the Boiling Mud pit room and last week the players got to experience it. I did not run it exactly as written in the original module. One character fell into the boiling mud and was not instantly killed. Because I rolled low on the dice - the players had 1 round to rescue the hapless adventurer who fell.

Session 92: Perilous Pits

Lakima (human magic-user), Eathwund (human fighter), Alrix (couatl sorcerer), Domago (human fighter), Flora (elven thief), Fenris the Filch (human thief NPC), Lantosh (human fighter NPC), Aashdoshan (necromancer NPC).

The heroes take a moment while Flora and Fenris empty the small chest they found in the Manticore nest. With four tunnels leading from the large cavern, they search the rock floor for tracks. Manticore tracks lead back and forth down one tunnel so they decide to follow them. The tracks lead past a cavern where thick spider webbing drapes from the ceiling and stretches between pillars and stalagmites. They decide to go around the spider cave.

Fenris takes the lead following the tracks. The tracks lead into a maze of passages but they ignore side tunnels and follow the tracks up a gradual rise. Soon they can smell fresh, cool air and then the sound of the wind. The tunnel emerges into the sunshine on a narrow ledge on the side of the mountain. A sheer cliff drops 100 feet down from the ledge. Alrix decides to take flight and launches himself off of the ledge. He flies about near the ledge looking for more entrances into the mountain. He finds none but he does see a flying reptilian shape well above him circling the mountain. Alrix decides to return to the ledge where the others are waiting.

Alrix suggests that they climb down and look for more cave entrances but the rest of the group looks warily at the sheer drop and counters that they return and explore the tunnels more. The group returns and descends back into the mountain. They are soon back into the maze of tunnels. After a short period of time, they realize that they have no idea where they are. Lakima takes out a charcoal stick and some parchment and starts drawing a map of the area.

A tribe of trolls is alerted by the light from the continual light spell Lakima is holding (cast on a silver coin by Domago) and three trolls ambush the party as they pass a side tunnel. One troll attacks Lakima and another attacks Aashdoshan. Eathwund, Lantosh, and Domago quickly move in to allow the mages to retreat. Eathwund draws his mace and uses his ring to light it on fire. One of the trolls is killed but soon regenerates and attacks again. Lakima yells for Eathwund and Alrix to stand back and he casts Lightning Bolt striking the three trolls and two more further down the tunnel. None of the trolls are killed but all of them are gravely injured.

While they are fighting, three trolls appear at the front of the party of adventurers and attack Domago and Aashdoshan. Domago blows the Silver Horn of Valhalla and four berserk warriors are summoned behind the trolls. They immediately begin slashing away at the trolls. Alrix bites and poisons one of the trolls and the creature collapses. Lakima tells Alrix to go help Domago and he casts Aztazibar’s Acrid Finger to begin burning up the dead trolls to keep them from regenerating. Two more trolls attack from another side tunnel, this time surprising Flora and Fenris. Alrix slithers over to help them and poisons another troll. After an extended fight, all of the trolls have been dealt with. One tries to flee but is hacked down by the berserkers. With the battle over, the berserkers vanish back to where they came from. Fenris and Aashdoshan light torches and use them to burn up the corpses of the trolls to prevent them from regenerating.

The group forms back up. Lakima drinks a Potion of Extra Healing to cure the wounds he received when he was struck by a Troll. They head out and soon find a trail of old, dried blood leading to the dead body of an armored warrior wearing the surcoat of a Lawbringer of St. Cuthbert. Eathwund uses the detect magic ability of his sword to discover that the mace and helm of the warrior are magical. Domago claims the items.

While Lakima tries to make sense of his map, the group encounters a malformed giant. The creature tries to crush Eathwund with a large club but Eathwund manages to dodge. Eathwund and Alrix are able to kill the giant. Eathwund searches the body and finds some gems. He also discovers that the giant has an eye embedded in the back of its head. It is some sort of aberrant creature. Lakima suggests the group rest in the giant's cave. The cave is fairly clean but the furniture is far too large for the adventurers. The group makes themselves as comfortable as they can manage on the hard rock floor. Domago prays and heals some of the more seriously injured adventurers.

During the rest, while Lakima and Fenris are on watch, the group is attacked by two stone gargoyles, possibly attracted by the dead body of the giant which still rests just outside the cave where they have taken shelter. All of the adventurers are quickly up and fighting and the gargoyles are smashed into piles of rocks.

Once everyone has rested they set off again. Flora tells Lakima that she is sure they have been this way before. Soon they find they are outside one of the entrances to the spider cave encountered earlier. Domago and Eathwund suggest avoiding the cave again but Lakima tells them he wants to deal with the spiders. They move up to the cave and see some enormous man-sized spiders moving about in the webs. Lakima tells Alrix to ready his Fireball. Lakima casts fireball followed a short time later by Alrix. The explosion of flame kills a half dozen spiders in the cave and burns away all of the webbings.

They soon find that they have made their way back to the cave where they fought the manticores earlier in the day. The group decides to take the one tunnel from the chamber that they have not previously taken. They soon end up in familiar-looking tunnels. Alrix spots the passage that leads to the lava river they found the day before. Lakima suggests they go that way. He has a new spell he wants to try. He also asks Aashdoshan if he memorized Clairvoyance which he confirms he has. The tunnel leads to a ledge overlooking a chasm. At the bottom of the chasm is a river of lava. On the other side of the chasm, there is a stone platform and wall made of large stone blocks. The statue of a mage glares down at them. Lakima asks Alrix if he could fly Aashdoshan over the chasm. Alrix tells them that he has no way to hold a passenger. But he does let Aashdoshan grab hold of his body as he slithers over the chasm. Once on the other side, Aashdoshan tells everyone that there is a passage on the other side of the stone wall. He still does not see any way to pass through it. Lakima casts Luminous Bridge across the chasm and everyone walks over the chasm to stand by the statue of the mage. Laima casts his Passwall spell and an opening appears in the stone wall revealing the passage beyond. The group passes through the wall.

The tunnel goes a short distance and ends on a ledge looking out over a long cavern filled with boiling mud. A series of wooden platforms hang from the cavern's ceiling. As they look out over the scene, a geyser of boiling mud erupts and sprays the ceiling and walls of the cavern.

Lakima casts Levitate and takes a fifty-foot rope with him as he floats out into the cavern. He soon comes to the end of the rope but Eathwund ties another rope to the end he is holding. Lakima continues on and finds another ledge 100 feet from the entrance. A tunnel leads off into the darkness. Lakima tugs on the rope to let the other adventurers know to follow him. Another geyser erupts, this time closer to the far end of the cave. Alrix takes flight and tells the group that he will fly nearby in case someone falls. Lantosh is the first to start leaping from platform to platform using the rope to keep himself steady. Behind him comes Flora, Fenris, and Eathwund. Aashdoshan, his two remaining zombie servitors, and the captive hobgoblin remain behind. A mud geyser eruption sprays Fenris with boiling mud, but he is able to take some cover on a wooden platform. As the group nears the far side of the cavern, they find the platforms veer away from the rope. Now they will just have to use their skill to try and jump to each platform one person at a time. Lantosh mistimes a jump and falls 30 feet down into the boiling mud. He starts to sink into the mud, screaming in pain. Alrix flies down and wraps his tail around Lantosh pulling the badly burnt and unconscious fighter from the mud. Alrix flies Lantosh over to the ledge where Lakima awaits. The rest of the group makes it okay. Finally, it is Aashdoshan's turn - the weakest of the adventurers. he draws his dagger and looks at the captive hobgoblin but then decides to let the creature live. Aashdoshan slowly begins jumping his way across the chamber from platform to platform. Too slowly, a geyser erupts and sprays him with boiling mud burning him. Lakima asks Alrix to go back and help Aashdoshan. Alrix flies over constricts about Aashdoshan. He then picks up the frail necromancer and flies back to the ledge.


The adventurers turn their backs on the boiling mud pit and head off. They travel down the tunnel for a long time before arriving in another large cavern. The extent of the cavern is far outside the light from their torches and magical lights. The cavern has a pool of boiling water about 30 feet below the level of the tunnel. At the edge of the ledge is a stone obelisk with a crystal globe set atop it. The heroes pause to try and figure out a way across.




Wednesday, 18 May 2022

Lost in the Dungeon

I have been running this Swords & Wizardry Campaign for 2 years and 92 sessions. We play exclusively on Roll 20. Because of the limitations of online play (as I see it) I have been purposely running a lot of smaller maps. But for this latest adventure, I decided to create a really large map. The dungeon area is a maze of lava tubes under White Plume Mountain. Because we use smaller maps online, the players have never had to actually map the dungeon. But now they are managing to get completely lost. It was amusing listening to players state that they could not possibly have circled back around onto their own path.

Session 91: Giant Lizards

Lakima (human magic-user), Eathwund (human fighter), Alrix (couatl sorcerer), Domago (human fighter), Flora (elven thief), Fenris the Filch (human thief NPC), Lantosh (human fighter NPC), Aashdoshan (necromancer NPC).

The hobgoblin chief is tied up and Lakima suggests they take him with them. Before they leave the cave, Aashdoshan waves his bone staff and raises seven of the dead hobgoblins as zombies. Two of the zombies grab hold of the hobgoblin chief.

Flora takes the lead scouting ahead in the caves and tunnels. Almost immediately the party is ambushed by cave eels which erupt from the tunnel walls and attack. The eels manage to bite Lakima and Lantosh. The group kills all ten of the eels that attacked them. One of the seven zombies is also destroyed.

Flora again takes the lead. The adventurers push ever deeper into the depths of the mountain. The tunnels begin to look all alike. Flora questions if they have doubled back on their trail. After an hour of clambering through tunnels (or slithering in the case of Alrix) Flora tells everyone that she can see a suspicious heap of gold and silver coins lying on the floor of a cave. The other adventurers move up to take a look and everyone is suspicious. Fenris is sent ahead to check the pile. He reaches out to touch a few gold coins and finds they are covered in sticky slime. As he is about to tell everyone when a pseudopod coated in coins lashes out from the pile and smashes into Fenris. He is launched through the air away from the pile of coins and lands hard on the rock floor. Lakima asks Aashdoshan to send in some zombies and two are sent toward the pile of coins. Both are struck and destroyed by pseudopods.

Eathwund runs toward the pile of coins and strikes at it with his sword. The sword bounces off of the coins as if they were armor. Alrix casts magic missile badly injuring it. Eathwund then finishes it off with a sword thrust into a wounded area. The mound of coins slowly flattens out and brown liquid seeps out in a puddle from it. Fenris tries to collect some of the coins but he finds they are still securely stuck to the pile.

A short distance from this cave they find a number of collapsed tunnels and hear the sound of rock striking rock. Flora checks a cave ahead and spots an enormous, strange creature with three legs, three arms ending in claws, scaly skin, and a huge mouth on top of its body. The creature appears to be eating rocks. Unfortunately, it hears or smells Eathwund and Flora and slowly moves toward them. Lakima tries greeting it in common and elvish without success. The creature reaches out and grabs Eathwund’s shield and tries to take it. This causes Eathwund to attack, driving it off with his sword. Its skin is scaly and tough but not impenetrable. Lakima casts magic missile at it and then directs his charmed cave bear to attack it with claws and teeth. Soon the enormous creature is killed. The group searches but finds that this chamber is a dead end.

Flora leads the way taking the large group of adventurers, zombies, a captive hobgoblin, and a charmed cave bear back the way they came. It takes another hour before they come to unexplored tunnels. Eathwund notices tracks on the cave floor made by hobgoblins and the group decide to follow them. They end up entering a cave piled high with garbage. They spot a large ogre sleeping amongst the garbage. The adventurers decide to back quietly out of the cave. They continue on and come to an area of many tunnels crisscrossing. Alrix spots a red glow coming from a side cave and he calls everyone over.

The group enters a large, high cavern with a chasm passing through the center. At the bottom of the chasm is a river of lava. On the opposite side of the chasm, they see a wall of fitted stone blocks. The stone does not match the natural stone of the caverns. It appears to have been brought here. In front of the stone wall are a pair of pillars and a 15-foot-tall stone statue of a man in long robes. Alrix enters the chamber, flaps his wings, and flies across the chasm. He notices a symbol carved into the stone behind the statue. He flies back over and tells everyone what he found. Lakima gives the wand of secret door detection and Alrix gingerly takes it in his mouth and uses it on the stone wall. He does not find anything. Lakima casts levitate and floats across the chamber and examines the wall and the statue. Behind the statue is a symbol carved into the stone showing a “K” intertwined with snakes. He finds he cannot move or depress the symbol.



After 20 minutes of trying the group gives up and leaves the cave with the mysterious statue. They head in what they think is a southerly direction. Flora continues to scout ahead and she is the first to spot an enormous serpent, at least 30 feet long resting in a large cavern. The serpent lies on the floor, occasionally moving. Eathwund and Lantosh move up to the front of the group near Flora prepared to fight if needed. Their approach is fairly noisy but the creature does not seem to notice – even when Eathwund stumbles over a small rock. Lakima again asks Aashdoshan to send in a zombie. Aashdoshan directs one zombie to enter the cave and touch the serpent. The serpent moves quickly and swings about and bites the zombie in half. It immediately directs its pale white eyes in their direction. The eyes are covered with a greyish film and it appears to be blind but somehow it discerns their direction and releases a cloud of poisonous gas. Flora, Lakima, Eathwund, and Aashdoshan are caught in the gas and start to choke and gasp. Lakima is able to summon enough strength to cast a fireball on the serpent and a few moments later Aashdoshan does the same. The serpent disappears briefly in a wall of flames. When the smoke clears, they see that the serpent is still alive, but it is badly burned and moving slowly. Alrix flies into the chamber and bites it on the neck and Eathwund delivers the killing blow. A search reveals the corpses of a pair of hobgoblins under the mound of dead flesh. Lakima uses the wand of metal detection and notes that there is metal beneath the creature but there is no way to get to it.



A search of the large cavern turns up only a foot-long petrified rat. Fenris finds the stone rat and hands it to Lakima. Lakima warns everyone to be prepared for a possible medusa or basilisk. Flora leads the group into a warren of tunnels. She finds the stone statue of a knight. The knight is in a running pose and is looking over his shoulder with a look of horror on his face. The adventurers decide to head in the direction of his gaze. A twenty-minute walk later Flora spots a cave, a figure crouches near the entrance to the cave. As she moves closer, she sees that the figure is a petrified human thief. She also sees two large basilisks resting on a nest of leaves and sticks. The adventurers move forward, Lantosh takes cover behind the petrified thief, Eathwund moves forward but shouts that it is too dark, he cannot see the basilisks. Domago casts continual light on a silver coin and throws it into the room over Eathwund’s head. Suddenly, everyone can see the pair of giant lizards and they avert their eyes.

Aashdoshan sends his remaining zombies ahead to attack, Domago blows the Silver Horn of Valhalla and four berserkers appear and move to attack. The cave bear lumbers forward at Lakima’s urging and slashes at the basilisks. Three of the berserkers are turned to stone as they attack without concern for the basilisk’s gaze attack. Alrix manages to constrict the smaller of the two basilisks and hold it to the ground. The rest of the group slashes away at the larger basilisk. One of the zombies is ripped apart and destroyed. Eventually, both basilisks are killed. A search of the nest reveals a large pile of gold coins and gems. These are scooped up into the bag of holding. Lakima even takes the time to drain some basilisk blood into a flask.

There are no exits from this chamber, so the adventurers are forced to retrace their steps. However, they are soon lost in a maze of tunnels. Flora finds a large cave where the floor is covered in bad guano. There are also several pools full of boiling and bubbling water. In a nearby side cave, Fenris discovers five enormous bats that are as big as a short man. The group hastily leaves the cave. They end up back in the cave where they fought the huge serpent. This time they chose a different path from the cave.

It is soon clear that they have walked back over their own path several times. They see their own footprints on the cave floor, coming and going. Once they see a tunnel clear of tracks, they decide to follow it. It leads into another large cave. Enormous stalagmites rise up out of the floor. Lakima, Flora, Fenris, and Eathwund enter the chamber and see a pair of manticores stand up on a ledge. The manticores release a shower of deadly spikes. One strikes Lakima and one strikes Flora. Alrix slithers over to the ledge and bites one manticore poisoning it. The manticore succumbs to the lethal poison. The cave bear reaches up and slashes the other manticore with its claws. Then Eathwund uses one of the powers of his sword and casts confusion on the manticore. It stands dumbly staring off into space. Flora climbs up onto the ledge and kills the manticore.

Fenris also climbs up on the ledge and searches the nest. He finds a locked chest that he is unable to open. Fortunately, Flora is able to unlock the chest. Inside they find jewels and gold coins.

Now after 3 hours of searching and clambering over rocks, Aashdoshan suggests that they could all use a brief rest.








Thursday, 5 May 2022

Mission to the Mountain

This past week we had a full crew of players for once. Just in time for the adventurers to finally decide to start the mission given to them by the Church of Law (an organization to which they are indebted). I have used a lot of the classic D&D adventures in this campaign. The campaign began with B1:In Search of the Unknown so now I wanted to use S2: White Plume Mountain (sort of). I have taken the basic story of the original and incorporated a few dungeon elements.

Instead of recovering 3 magical weapons stolen by a thief, they are trying to recover 3 holy relics for the church which an evil power plans to use to complete an evil ritual. I have turned it into a large dungeon crawl and this is the largest map I have ever loaded into Roll20. At first, the file size was on the large size but I found that if I blacked out the areas the players would never see (solid rock) the map file size became manageable (I cannot post an image as the players might see it).

Session 90: Mission to White Plume Mountain

Lakima (human magic-user), Eathwund (human fighter), Alrix (couatl sorcerer), Domago (human fighter), Flora (elven thief), Fenris the Filch (human thief NPC), Lantosh (human fighter NPC), Aashdoshan (necromancer NPC).

Lakima remembers that there is still a bronze urn from the tomb beneath the Cairn that he has not checked. He tells his apprentice Brice to reach into the Bag of Holding and withdraw the urn. As soon as the urn leaves the bag in Brice’s grasp an ancient ghost is released. The ghost lets out a wail and then grabs hold of Brice by the throat. Brice manages one choked-off scream before falling dead to the floor. The ghost now turns its attention to Lakima.

Lakima grabs the Soul Cage from out of the Bag of Holding and tries to trap the ghost – but it resists the magic of the cage. The ghost advances toward Lakima arms and hands outstretched.

Downstairs in the main hall of the manor, Domago, Eathwund, Flora, and Lantosh are talking over their latest adventures. They all pause as they hear a ghostly wail from the attic. Then they hear Brice scream in terror. Eathwund is the first to his feet. Grabbing his sword Wormbane, he runs from the stairs to the attic. After a short pause, Lantosh follows him. Domago and Flora look at each other and then they get up and head for the stairs.

Lakima manages to fend off one grab at his throat by the incorporeal hands of the ghost. A moment later Eathwund arrives and sees Brice lying dead in the doorway to the library, nearby he sees the ghost menacing Lakima. He strikes the ghost with Wormbane and using one of its powers he negates the ghost’s resistance to magic. The ghost grabs at Lakima again and misses. Lakima tries using the Soul Cage again and the ghost is drawn into the cage. The cage and the bronze urn are put back in the Bag of Holding.

Domago checks on Brice and finds that the young man is indeed dead. He prays for Brices’ soul to return to his body (raise dead) but it does not work. Domago tells everyone that Brice is gone.

The next day the group starts making plans for a trip to White Plume Mountain to fulfill the mission that the Church of Law has requested of them – to find the three missing holy artifacts. Alayna tells Lakima that she will make them six potions of Extra Healing. Lakima asks Aashdoshan if he will fulfill his promise to come along - he says he is a man of his word. They decide that they will leave on Septem 14. Lakima tells everyone that he has studied the powerful teleport spell to get them to the mountain. But after some discussion, it is agreed that it would be far safer to teleport to the Shrine of Medamellara in the Valley of Heroes. All of the heroes enter the Book in a Tower except Lakima. Lakima takes the Book in hand and casts teleport – arriving safely in the shrine.

At the shrine, they speak briefly with the Priest Toffin. Lakima uses the mana well to recharge his Wand of Lightning Bolts and Aashdoshan uses the same well to recharge his Wand of Magic Missiles. Once they are ready everyone except Lakima gets back into the Book. Lakima releases his Horse in a Bottle and rides to the town of Caster’s Ford on the horse.

In Caster’s Ford most of the adventurers get out of the Book and take rooms at the Blue Dragon Inn. Lakima asks the innkeeper Geflion about local news. The next day they purchase horses from the stables and they ride north into the mountains. On the first day, they are waylaid by three giants demanding a toll. The adventurers confer and agree that the 100 gold coin is worth paying. The giants take the money and allow them to pass. They arrive late in the day at Ethelstan Keep (modeled on the  Keep on the Borderlands). The adventurers stable their horses and take rooms at the local inn. That night they go to the one tavern in the keep and talk to the locals. A traveling priest tells them tales of how dangerous White Plume Mountain is, he claims it is the nesting place of fierce dragons.

The next day Domago asks that they visit the local priest Dunwoody. His abbot suggested he could learn more about the local area from the priest. Dunwoody takes them into his confidence once he learns of their mission. He confirms that no one has returned from a trip to the mountain. He also warns them that a flock of wyvern has been seen circling the mountain.

The adventurers set out on foot for the mountain and arrive on the slopes in the later afternoon. They follow the directions that Dunwoody gave them and arrive at a steam vent on the side of the mountain. They have to climb up to a ledge to reach it. Alrix changes into his true form of a feathered serpent and flies up onto the ledge. Fenris and Flora are sent on ahead into the tunnel from which the steam is venting. The tunnel is dark and soon Fenris is forced to stop as he gets further from the entrance. Flora hears voices talking quietly up ahead somewhere but she cannot understand them. She returns to the group and Lakima gives her a packet of the Dust of Disappearance. She doses herself and disappears. Flora goes back into the tunnel and passes Fenris. At a side tunnel, she spots two hobgoblin sentries. She goes back and collects Fenris. The two thieves silently sneak up on the two sentries. Flora kills the one hobgoblin quickly and silently, but Fenris misses and the other hobgoblin turns to run – only to be cut down by Fenris and Flora. They return to the entrance and get the rest of the party.

The adventurers continue through the tunnels, Alrix slithering along at the back of the group the tunnels are only ten feet in diameter but his form fits easily with his wings pulled tightly to his body. A short distance from where they fought the sentries, they spot a half-dozen hobgoblins in a cavern preparing for a war party. Alrix casts the fireball spell and all of the hobgoblins are killed. The spell does make a lot of noise. The group pauses amongst the dead hobgoblins to decide on the best direction to get to the three relics. Lakima pulls out the Arrow of Direction and questions it but the arrow just spins on his fingertip. Alrix suggests that the relics must be shielded from locating spells.

“Okay, let's go north,” Lakima says and points at a dark tunnel heading north.

“Is there a reason for north, or did you just choose randomly?” Alrix asks.

Lakima incorrectly says that going north would lead deeper into the mountain.

The group heads north with Flora leading the way. Her elven dark vision allows her to guide them through the maze of tunnels. Only Lakima carries a light and it is his glowing magical staff. After a half-hour of walking through caves, Flora spots more hobgoblins ahead in a cave. She signals that she can see five or six of the creatures. Lakima suggests that Lantosh and Eathwund charge into the chamber ahead of the group. They should be able to make short work of hobgoblins.

Eathwund and Lantosh agree and they rush as quietly as possible into the cave. Alrix slithers down the tunnel right behind them. They see six hobgoblins conversing with a seventh hobgoblin who appears to be a leader. The leader sits on a rock in front of several banners. Some of the banners appear to be captured human standards. Lantosh heads left and Eathwund heads right. On his right, Eathwund notices a large pile of dirty furs. Just then the pile of furs roars to its feet – it is a 15-foot-tall Cave Bear! Alrix meanwhile had slithered across the chamber to attack the hobgoblin leader.



Lakima, Domago, and Flora also soon join the adventurers in the cave. Alrix constricts about the Hobgoblin leader squeezing him tightly. The Cave bear slashes at Eathwund and misses. A few hobgoblins hack at Alrix’s long body hitting him. Lakima casts the Charm Monster spell on the Cave bear and brings it under his control. He directs it to attack the hobgoblins. Within moments all of the hobgoblins except the leader are dead. The hobgoblin leader cries out that he yields. The Cave bear chases hobgoblins out of the chamber but Lakima calls it back.

Alrix, Lakima, and Lantosh interrogate the hobgoblin. Lantosh acting as translator. They learn that the hobgoblins are mercenaries hired by a group of Black Choke slavers. The slavers reside somewhere deeper in the tunnels. The hobgoblin claims that he does not know where. He asks to ransom himself with a silver elven earring. They do take the earing but continue with the questioning. A search of his belt pouch reveals a number of small trinkets and 8 somewhat rotted human ears. The hobgoblin leader claims that these are used as currency amongst goblins. He did not personally cut the ears off of humans. The hobgoblin also tells them that there are trolls in the caves and a wingless dragon. He claims that there are other more dangerous creatures deeper in the tunnels. Once they are satisfied that he has nothing more to tell, they tie up the hobgoblin.







Monday, 25 April 2022

What to do when not everyone shows up.

So last weekend I knew that the party leader would not be able to make it. Then just before the game was to begin another player let us know he was too tired from jet lag. A new player also did not show. Usually, this does not happen in this campaign but I found I had only 2 of the 5 players available and I was missing the party leader. Luckily, the group was not in the middle of an adventure and I had a nice short adventure that was ready. So I was in a perfect situation to use it and give a pair of the quieter players a chance to be the center of attention. Since it was not in the middle of an adventure I could also give myself a break and not play missing player characters.

Session 88: The Corpsemaker

Eathwund (human fighter), Domago (human cleric), Fenris the Filch (human thief NPC), Lantosh (human fighter NPC), Aashdoshan (human necromancer NPC).

Lantosh and Fenris spend a week recovering from their near-death experiences. During this time Aashdoshan checks in on Fenris every day anxious for the thief to accompany him into the tombs beneath the Temple of the Dark Lady. Lakima sequesters himself in his library with only his apprentice allowed entrance as he studies the tome, he found in the Frost Giant Jarl’s tomb. Flora stays over one night and then wanders out into the town to explore.

After a little over a week, Fenris and Lantosh are recovered sufficiently and have returned to the Manor House. Aashdoshan calls a meeting in the dining room of the Manor House and asks those adventurers who have assembled to accompany him into the Necromancer Crypts. He knows that one of the body parts of the Ghoul King is located in the tomb of a famous necromancer who was called Corpsemaker. Alrix declines, he has not known Aashdoshan for long and owes him nothing.

“This is not something I am interested in – you are on your own.” 

Aashdoshan looks over the remaining adventurers and Eathwund, Domago, Fenris, and Lantosh agree to accompany him. The group of five adventurers heads over to the apothecary adjoining the Temple of the Dark Lady. They enter and see an unfamiliar man behind the counter. The man asks if he can help them.

“Get Malyn now!”, Aashdoshan demands.

“Why, do you need to speak to Master Malyn?”

“Just get him now, tell him Aashdoshan is here!”

The man leaves and returns with Malyn. Malyn does ask about the whereabouts of Lakima. He goes over the conditions of giving them the key to the Corpsemaker’s tomb. He asks that they not harm the caretaker, do not rob the tombs, and do NOT remove the Masks of Peaceful repose. He steps past Aashdoshan and pointedly gives the key to Eathwund.

Malyn’s assistant takes the group through the old temple and down into its crypt. In the crypt, an iron gate is unlocked and the adventurers enter. The assistant closes the gate behind them and locks it.

Fenris moves ahead and descends some steps. As he enters the first chamber a number of torches spring to life lighting the chamber. Eathwund whispers not to worry this is supposed to happen (Eathwund explored this crypt over a year ago). The rest of the adventurers join Fenris in the lit area. Domago points down one hallway and says, “What is that?”

The adventurers see a large patch of grey ooze slowly moving towards them. Fenris immediately fires a crossbow bolt at it. Domago and Lantosh fire sling bolts. Eathwund lights a torch and tosses it in the patch of ooze. The torch fizzles and goes out. Eathwund switches to his short bow and takes a few shots. The ooze stops moving, seemingly killed.

The group discusses which way to go. Malyn told them that the tomb they wanted was down the Main West Hall so Eathwund suggests they take the west passage. Fenris leads the group but they shortly come to a crypt with a large tomb – a dead end. They turn about and head back the way they came and turn north into a hallway covered in cobwebs and spider webs.

Fenris slashes aside some webs and is attacked by four giant spiders. Eathwund runs up and attacks with his two-handed sword Wormbane. Lantosh uses his War Hammer, Fenris falls back and uses his crossbow, and Domago uses his sling. Aashdoshan keeps well back of the melee. During the fight, Lantosh is bitten twice by spiders and is poisoned on the second bite. He collapses but Domago is able to remove the poison using his Book of Protection from Poison. Realizing they have gone the wrong way; the adventurers pass through the entry hall again and move south. They immediately see a gelatinous cube at the end of a long hallway headed west. Domago asks if they should attack it but Eathwund explains that this is the caretaker and they should avoid it. They head south and then west avoiding the cube.

The group heads down a curved hallway lined with alcoves. In each alcove stands a stone sarcophagus. Ahead they see a square chamber with twin pillars. Four stone sarcophagus rests in alcoves. Fenris leads the way checking for traps. Once the entire group is in the chamber, the stone lids slid back and four ghoul-like creatures (ghasts) leap out and attack the adventurers. Fenris and Eathwund are on the north side of the room and end up surrounded by ghasts. Fenris desperately defends himself with his sword, Eathwund is struck by a claw and paralyzed. On the other side of the room, Lantosh fights off two ghasts. Aashdoshan slinks back from the chamber. Domago blows the Silver Horn of Valhalla and summons four berserkers. The berserkers immediately attack the ghasts. With Eathwund out of the fight, Aashdoshan finally uses one of his offensive spells and casts magic missile at one ghast. The fight goes badly at first but slowly, with help from the berserkers, they manage to kill all of the ghasts. Domago gets to Eathwund and tells everyone that he is okay. The paralysis should wear off in about 6 hours.

Aashdoshan asks Fenris to scout ahead. Fenris comes back quickly and tells everyone that there is a sarcophagus covered in chains in the next chamber ahead. Aashdoshan wants to move immediately leaving Eathwund behind but the rest refuse and insist on waiting for Eathwund to recover.

After about six hours Eathwund is able to move properly again and the group moves into the chamber holding the Corpsemakers sarcophagus. It stands upright in a chamber. Iron chains are wrapped about it. A rusty padlock holds them closed. Aashdoshan signals Eathwund to bring up the key. As they talk the sarcophagus thumps loudly twice. As if something inside is trying to get out.

“Are you sure?” Eathwund asks.

“Give me the key!”

Aashdoshan unlocks the padlock and removes it. The chains fall to the floor. He pauses but no one offers to slide off the lid. So Aashdoshan manages to push the lid to one side himself. Inside they behold a mummified corpse with its hands extended like they were trying to push the lid open. Aashdoshan looks for the femur bone of the ghoul king and immediately sees it clutched in one skeletal hand.

Aashdoshan reaches out for the bone, and Eathwund sees the skeletal hand tighten on the bone, he looks up at the skull and sees a blue light glowing in the empty eye sockets.

“Defend me my servants!”, Corpsemaker says in an echoing dry voice. Everyone immediately hears and sees stone tiles being tossed aside on the floor. Cadavers start pulling themselves up out of the floor. The five cadavers scramble up out of the floor and split the party members from each other. Before the Corpsemaker finishes his sentence, Eathwund stabs his blade deep into its chest. The creature's mouth opens and it lets out a horrifying scream that chills Eathwund and Aashdoshan to the bone. Both fight off the impulse to flee.



Aashdoshan draws a magic dagger and slashes and stabs at the creature while Eathwund tries to stab it with his blade. The Corpsemaker lashes out at Aashdoshan with both of its clawed hands. Meanwhile, Domago, Lantosh, and Fenris fight against the cadavers. Domago blows the Silver Horn of Valhalla again and this time only two berserkers appear. During the melee, Domago tries to turn the creatures away with his holy symbol but it does not work. Fenris is clawed and feels a strange weakness begin to take hold over him. Lantosh is bitten but he is not sickened by the bite.

Aashdoshan changes tactics and hacks the Corpsemaker’s hand completely off. The skeletal hand falls to the ground and rolls out into the chamber. Aashdoshan grabs the femur bone before it can fall to the floor.

“I have it, I have it!”

Eathwund ignores Aashdoshan and plunges his sword into the creature’s chest once more. The creature cries out again and then the light is extinguished in its eyes. All of the cadavers fall to the ground. They slowly begin reburying themselves beneath the floor.

Eathwund steps over and picks up the severed hand and tosses it into the sarcophagus. He then moves the lid back into place and reattaches the chains and padlock. Eathwund spends a moment checking that all parts of the creature are back in the sarcophagus and that it is securely closed.

“Let’s get out of this place!”, Eathwund curses loudly. Then he turns to Aashdoshan and tells him his debt to him is paid. Aashdoshan ignores him as he watches the femur bone meld with his Bone staff forming a longer staff.

Everyone begins to move back the way they came. Fenris is laboring, breathing heavily, and sweating. Aashdoshan notices and lets out a sigh. He mutters a spell and Fenris immediately feels better. Aashdoshan points a bony finger at Fenris and tells him he owes him a debt.

The entire group makes it to the exit. They see the gelatinous cube cleaning the area where they killed the grey ooze. They see Malyn’s assistant sitting on a wooden chair on the other side of the iron fence, asleep. Yelling at the man they awaken him and he lets them out of the crypt. Locking the gates behind them.

Up in the shop, Aashdoshan strides right out, but Malyn takes Eathwund aside and checks with him that the Corpsemaker is at rest. Eathwund assures him that all of the Corpsemaker is locked back in the sarcophagus.

Everyone returns to the manor.


Saturday, 23 April 2022

The Grey Monk

I wanted a single session interlude adventure to give me time to finish writing the next big adventure. I took an adventure seed idea from Edge of the Wilds The Thousand Trails Part 2 by True Mask Games and mixed it with an adventure from Dungeon Magazine 6 Bristanams Cairn by John Nephew. I created the VTT map in a few hours and the rewrite took only a few more hours.

I had a new player starting with this session and with the players just finishing a large adventure it was good timing to have someone join.

Session 87: The Grey Monk

Lakima (human magic-user), Eathwund (human fighter), Alrix (couatl sorcerer), Flora (elven thief), Fenris the Filch (human thief NPC), Lantosh (human fighter NPC).

Flora checked the ground again to make sure she was still on the trail of the marauding wolves. The tracks from the human homestead continued on to the north up into the mountains. The wolves’ tracks were enormous, easily the size of a mountain lion. She followed the tracks up into the mountains and down into a glacial valley. At the end of the valley rose the wall of ice that was a glacier. The tracks lead toward the glacier. Strewn about the valley floor was the wreckage of merchant carts, dead horses, humans, and possibly a few dwarves. Flora paused and scanned the glacier. A stream emerged from the front of the glacier from a tall crack. The glacier looked to be rapidly melting in the noonday sun.

Splashing sounds came from the front of the glacier and Flora drew an arrow from her quiver. First, one human fighter emerged then several more humans including one in a blue robe with a staff that burned with blue fire. The humans paused regarding her and then the robed figure called out.

“It's okay Fenris, there is no danger”.

Flora was startled as a human figure suddenly emerged from behind a bush-clad in a green robe. He had advanced within 30 feet of her without making a sound. Something unheard of from humans she had met before. She advanced slowly to speak with these humans.

After the Company of the Black Dragon interrogates the spirit of the wizard Vermis, they notice that the glacier is melting rapidly and quickly exit the glacier with Fenris in the lead. Fenris signals that he has spotted a single figure waiting outside for them. Lakima sees a single elven woman and moves forward to talk to her. The elven thief Flora meets the Company of the Black Dragon. Once the party explains that the Winter Wolves were the pets of Frost Giants and have been dealt with, Flora agrees to accompany the party to the village of Larm. She is surprised when they take out a book, touch a piece of paper to it and they are all pulled into a pocket dimension inside the book. In this pocket realm of browns and greys, floats a gigantic open book. Rising from the pages of the book is a tower seemingly made of parchment. But inside the tower appears to be made of stone. Lakima tells her that the company often travels inside the book in comfort while he puts the book in a saddlebag and flies on a hippogriff. Lakima leaves with the hippogriff.

Lakima flies south along the river all of the way to the village of Larm landing in a cloud of dust in the village common. Despite having seen this before the villagers are still startled and scatter into their houses and shops. Soon the militia arrives and then the Captain of the Militia. Lakima tells Captain Arboghast that the Company of the Black Dragon has defeated the Frost Giants in IceFang pass. He also tells him and the trade master that the glacier will soon melt opening the pass to travel. Trademaster Osmund prepares a note for Lakima to take to the Merchant Adventurers Guild in Edgerton and get paid.

That evening some members of the company enjoy a meal and several ales at the Borderland Tavern. They regale the owner Haldo Bramwise with tales of the fight against the giants. Eldric Trollslayer meets up with the other members of his party who have recovered much of their strength. He bids the company goodbye. The Mayor, Claus Oland enters the tavern and asks to speak privately with the group. They move to a corner of the tavern and invite Flora to join them. The mayor asks them if they would check in on a man known locally as the Grey Monk. A hermit who has a cottage near an ancient cairn in the woods a few miles outside Larm.  There have been reports of the normally peaceful monk attacking travelers without reason. The Merchant’s Guild has put up a 40-gold bounty for his capture (dead or alive). The mayor tells the party of the many good deeds the hermit has done over the years. He is sure it is just a misunderstanding. A powerful group like theirs should be able to figure out the cause of the attacks without hurting the hermit. When Lakima expresses disinterest in such a minor adventure, the mayor shows him a wooden scroll tube.

“This is a family heirloom. Three magic spells handed down from my mentor. They are yours if you check in on the hermit”.

Lakima takes a poll of the party and they agree to check on the hermit without hurting him. But not until the next morning. The mayor thanks them and leaves.

The party enjoys a restful sleep and awakes refreshed if still a little battered from their previous adventures. They all exit the Tower in a Book and partake in a meal at the Tavern. Haldo’s son discovers that the river has risen two feet overnight and that there are chunks of ice floating down the rapidly moving river. Boats strain at their moorings. Haldo comes in with the breakfast and remarks that it must be because the glacier in IceFang pass is melting.

Domago begs off from the mercy mission they have signed up for – stating that he would like to spend some time at the local Temple of Law. Before leaving he casts some Healing prayers on some of the more battered party members.

Lakima, Alrix, Eathwund, Flora, Fenris, and Lantosh set out on foot for the hermit’s cottage. After a few hours of walking, they arrive at the cottage. The cottage is very small but well-kept, smoke drifts out of its chimney. In the clearing, there is a large cairn of cut stones at least twenty feet square and 6 feet high. A small pile of neatly stacked stones sits nearby. The cairn looks to have been disturbed recently. Not seeing anything amiss, the group goes up and knocks on the door of the cottage. An older man in grey robes answers the door. They ask if he is the Grey Monk and he remarks that folks hereabouts call me that. He steps out of the cottage to talk to the party. The grey monk claims to have no knowledge of attacks on local travelers.

Lakima asks the grey monk about the Cairn and the man walks over to it and sighs saying that it is his penance. When asked to explain he tells them that every day he removes the stones to free his ancestor and every night the cairn is rebuilt. This statement elicits a stream of questions from the party which the monk tries to answer. He feels that there is a trapped ancestor beneath the stones who needs to be freed. If only he could work harder and remove them all before noon. Lakima asks the group if they should help and everyone agrees, a few shrugging without much thought. They get to work. The stones are heavy but working as a team they manage to dismantle the cairn before noon. Under the cairn, they find a single, large, flat rock. It takes four of them working as one to shift it to one side revealing a dark hole in the ground. The noonday sun shines down into a stone chamber.

At this moment the Monk collapses and convulses on the ground. Lantosh checks the monk and finds he is unconscious. The company checks out the hole they have uncovered. Then the monk sits straight up again. He looks about confused.

“Who are you?” Then he spots the uncovered pit.

“What have you done!” he cries in horror.

The monk yells at them that they have freed the evil beneath the cairn. An evil that he and his brethren have stood guard over for years. He says that in the last three months it has become much more difficult. Every day he awakes at noon and finds the cairn partially dismantled, so he works until sundown rebuilding it. After a time, he realized that it was his other self that was doing the dismantling. He lived in terror of the thought of his alter ego tricking someone into helping remove the cairn. But now that it is uncovered there is no turning back. He must enter the dungeon and confront the evil that will be found there.

Lakima tells the monk not to worry. He can wait here and the adventurers will take care of the evil. They have handled worse. When Fenris questions this decision Lakima tells Fenris that there will be treasure in this pit. Fenris leaps into the pit.

Fenris reaches the bottom of the pit and finds he is in a circular chamber made of stone. He listens carefully not hearing anything and calls up that it is safe to descend. The entire party descends one after another into the pit.

Fenris checks the passage leaving the chamber and states that it is safe. Lakima moves forward with him but feels the floor coming loose under his foot. He and Fenris jump back to safety as a ten-foot-deep pit opens up beneath their feet. The bottom of the pit is lined with rusty iron spikes. Fenris apologizes and steps across the corner of the pit to the western passage. The rest of the group follows until they come up to a wooden door. Fenris declares the door safe but he is unable to push it open. Each of the members of the group takes turns putting shoulders on the door but it does not budge. Lakima casts the Strain cantrip increasing his strength but is still unable to move the door. They decide to turn around and try the other direction.

Stepping over the pit again they head east and arrive at another wood door. Fenris presses his ear up to the door and says he cannot hear anything. It turns out that this one is not as badly stuck as the last. Eathwund is unable to budge it but Lantosh is able to shove it open. Once the door is open, they see a chamber with battered, corroded armor and swords scattered across the dirt floor. Some armors have been buried in the dirt. Eathwund decides to use his sword to detect magic. The sword communicates the location of three magic items to him. He digs two javelins and a suit of chainmail out of the dirt.

A corridor leads out of this chamber to another door. As they walk along the corridor Lakima notices that Fenris is scratching his right ear with vigor. He shines a light into the ear and spots something moving. Fenris yells at Lakima to get it out. So, he takes a pair of clippers from Fenris’ thieves' tools and tries but cuts Fenris on the ear. Lakima hands the tools to Eathwund who manages to expertly spear an ear seeker and pull it out of Fenris’ ear. Fenris carefully checks the next door for traps being sure not to press his ear to the wood. Declaring it safe, he gestures for one of them to open the door and Alrix shoves it open.

There is a flash of bright blue light as a Glyph of Warding trap is triggered. Eathwund and Alrix are caught in a blast of freezing cold while Lakima and Fenris are caught in the edge of the blast. Once it passes, they get to their feet and enter the chamber. In the middle of the stone-walled chamber rests a large wooden box. The sides and lid of the box are carved in elaborate patterns depicting elves, men, dwarves, and trees. The box is apparently unlocked. Fenris checks it and says it looks safe. He carefully lifts the wooden lid and lets it fall back to the floor. Inside the box is a bronze urn. The urn is unstoppered and is inlaid with a silver pattern of six dancing skeletons. The eyes of the skeletons are tiny emeralds. Not trusting what looks like a trap to him, Lakima summons his Glow Minion. The minion is instructed to remove the urn from the box and place it in the Bag of Holding. Everything works without incident and everyone starts breathing again.

Exiting this chamber is another door in the west wall, and an open passage to the north going into another, larger chamber. In this chamber rests a similar box although this one is much bigger and longer – sort of coffin-shaped. Fenris checks the box for dangerous traps and finds none. He flips open the lid and jumps back. Flora tip-toes forward and peers into the open box and realizes it is a coffin. A skeleton wearing a bronze crown lies in a bed of ancient copper, silver, and gold coins. The skeleton is half-buried by the treasure.

Eathwund uses his sword to check for magic and finds none surprisingly. Disappointed he starts searching the walls of the chamber. Meanwhile, the Glow minion and Fenris begin filling leather sacks with the treasure. Lantosh remarks that he does not trust treasure without guardians in a tomb. Lakima points out the traps they got past. Just then Eathwund shouts, “found it” and points at the stone wall behind the coffin.

“There is something magic behind that wall.”

Lakima checks the wall for doors but is unable to find anything. He asks Flora to check with her keen eyes and she does find something. Flora pulls out a stone brick revealing it to be fake and drops it to the floor. There is something hidden behind a false stone wall. Working quickly Flora soon realizes she is uncovering a body entombed upright in the wall. She continues until it is completely revealed. A human-looking skeleton stands in a shallow niche in the wall. It wears fairly intact leather armor, has a red cape, and its bony hands clutch a magnificent-looking longsword.



Flora steps back and Eathwund goes up to the skeleton. It is unmoving, its mouth hanging open. He reaches out to peel the skeletal finger bones off of the sword hilt. As his fingers touch bone, he is shocked by how cold they are. His attention on the sword pommel he does not see blackness rise in the eye-sockets of the skeletons followed by a spark of blue light that gets brighter. But his companions see it and shout a warning.

“Get Back!”

Eathwund steps back leveling his sword as the skeleton raises its sword and steps out of the wall and into the chamber. Its head creaks from side to side as if it is counting the number of intruders. Eathwund feels a magical wall of fear slam over him but he fights it off. Then the skeletal death knight opens its mouth and speaks in infernal. There is a flash of flame and smoke and a ten-foot-tall frog demon appears next to Lantosh on the far side of the chamber.

Alrix casts the Magic missile spell before Eathwund even has a chance to raise his sword. Missiles slam into the Deathknight. Then Eathwund slashes at it with Wormbane. The sword strikes true but the Deathknight seems unconcerned. He hears Lakima chanting a spell. There is a bright flash and two kobolds with spears appear. Lakima shouts at them to attack the demon. The kobolds immediately attack but the demon shoves them aside. Lantosh is not so easily shoved aside, his war hammer strikes the demon in the shoulder with a crack.

The Deathknight attacks and hits Eathwund getting past the expert brawler’s defenses. The Demon claws and bites Lantosh injuring him. Eathwund manages to strike the Deathknight again and this time it takes notice. It steps away from Eathwund leaving its sword which continues to dance and lunge at Eathwund despite being dropped by the skeleton. Alrix hits the Deathknight with magic missile again. Lakima uses his Amulet of Demon control and casts Charm on the demon but the spell sputters and dies. Angered by the damage it has taken the death knight casts Fireball right on the demon. The explosion rocks the chamber and the demon is unharmed. But as the smoke and fire clear, Lantosh, Fenris, and the two kobolds lie unmoving on the floor.

Lakima yells at Eathwund to get away from the Deathknight. He backs up as the Deathknight retrieves its sword. Then Lakima casts Fireball on the skeleton. But the spell fails! Alrix also casts a fireball and the Skeleton is not able to block this one. For a second time within seconds of each other a fireball blasts the chamber. The Deathknight is incinerated.

Despite the death of its summoner, the demon fights on. It attacks Eathwund but he expertly blocks the claw and bite attacks then he counter-attacks slashing open its stomach. Flora leaps in and slashes the demon in the neck. It staggers looking for a way to escape but it is then hit with a barrage of magic missiles from Lakima and it is killed. The body is quickly consumed in flame and only ashes remain.

Alrix picks up the Deathknights sword that is now lying quietly on the dirt. The rest of the group does one last check for treasure. Eathwund busies himself picking up Lantosh’s dead body. Lakima directs the Glow Minion to pick up Fenris. They make their way back the way they came and are greeted by the Monk.

“Are you alright? I heard a lot of screaming!”

Lakima assures the monk that though they have been injured they are okay. The bodies of Fenris and Lantosh are hauled out of the pit. The monk is crestfallen to see that two of their companions are dead. He offers to bury them and say a prayer. But Lakima assures him that they know someone who can raise the pair. The Monk is shocked by this statement. He is jubilant that the evil Deathknight has been destroyed. He tells them that he is sure his curse is broken. He does not feel an alter ego lurking in his mind anymore. He asks them to thank the mayor for sending them. He also cannot contain himself and hugs Eathwund who is standing near him.

“At last, I have peace for the first time since the Temple fell”, he says cryptically.

The company returns to Larm arriving late in the day. Carrying two companions slows them down. At the town gates, they are told that adventurer burials should be done outside town on the hill. They wave off the guards. Lakima tells the mayor that the problems with the Grey Monk are over. He is rewarded with a spell scroll containing the spells, Magic Mouth, Fly, and Haste.

Once they have located Domago they step inside the Tower in a Book. Domago checks on Fenris and Lantosh and shoos away Aashdoshan who is hovering near the bodies. Lakima tells everyone to rest while he flies the hippogriff. When the hippogriff grows tired, he will land and rest and they can guard the camp. First, he asks Domago for a healing prayer as he was badly injured by their recent adventure. He sets off and flies deep into the night. Late in the evening, the hippogriff begins to grow tired and Lakima takes it in for a landing. He summons the rest of the company and gets them to make a camp. The hippogriff grows frantic on its tether and they soon realize why as a large wyvern circles the camp. Eathwund grabs one of his javelins. The wyvern suddenly dives on the camp surprising and scattering the party. It slashes at the hippogriff, opening a deep wound in its shoulder grounding it. But as it flies back up Lakima hits the wyvern dead center with a lightning bolt. The wyvern cries out and begins to fall, it flaps to regain height, and just as it begins to right itself, Alrix casts Magic missile and brings it crashing to the ground. Their hippogriff pulls up its tether and trots over and stamps on the dead reptile.

The next day Lakima flies all night until he is forced to land at the Restless Knight Inn. They stay the night and then the next afternoon they arrive in Edgerton. Lakima lands the hippogriff right in the courtyard of the Church of St. Cuthbert. Abbot Marta is summoned by the commotion and takes charge of the healing. The previous day Domago raised Lantosh from the dead successfully but now both are exhausted. Marta takes Fenris inside and casts Raise dead bringing the thief back to life. Once it is clear that Abbot Marta has things well in hand, the other members of the party go to the Black Dragon Manor House. Flora is invited over to stay in one of the guest rooms.

The next day Lantosh and Lakima collect the full reward of 7,000 gold from the Merchant’s Adventurers Guild. Rasmus Orbin, the Guildmaster examines the note they have brought from Larm.

“I expected you might deal with those Frost Giants, but how did you melt an entire glacier?”







Sunday, 10 April 2022

Back on Track

After an interlude fighting a Lich, the party of heroes got back on track. Or rather they took a seemingly unrelated adventure on and it put them back on track. I used the Creations Edge Games mini-adventure King of Icefang Pass very loosely for this adventure. The published adventure involves Frost Giants finding a sword that makes them the king of the Frost giants and they block an important trade pass. In my campaign, I had a larger plot in the background from the Advanced Adventure, The Conqueror Worm which involved an otherworldly creature to the far north, and a weapon in a Frost Giant Jarl's tomb which could destroy the threat. The plots of the two adventures seemed to mesh well so I combined them. The Frost Giants are blocking the pass with help from a wizard and weather magic (causing a glacier to block the pass) while they try to get into the Frost Giant Jarl's tomb and secure the magical weapon that is a danger to the Conqueror Worm. They meshed together quite well.

Session 86: Icefang Pass

Lakima (human magic-user), Eathwund (human fighter), Alrix (couatl sorcerer), Domago (human cleric), Aashdoshan (human necromancer NPC), Fenris the Filch (human thief NPC), Lantosh (human fighter NPC).

The Company of the Black Dragon gathers in their Manor House and plans a trip to Ice Fang pass. They have accepted a mission for the Merchant Adventurers Guild. They await to see if Aashdoshan will allow the use of his Tower in a Book and if he will go along. Aashdoshan makes one last plea for the company to first enter the crypt beneath the Temple of the Dark Lady but Lakima argues doing the Merchant’s paid mission first. Aashdoshan does agree but lets the company know that they should remain on the first floor of the Tower for their own safety. Lakima waits a safe distance away as Aashdoshan draws Eathwund, Alrix, Domago, Lantosh, and Fenris into the Book. Then Lakima places the book in a saddlebag and flies east on the back of the Hippogriff.

Lakima follows the Dolm river for three days, stopping at night and when the weather is windy or rainy. At night Eathwund joins Lakima at the campsite. On one occasion Lakima switches to his Horse in a Bottle when the weather is too poor for the Hippogriff. Lakima flies down into the main dirt common of the village of Larm causing quite a stir. Three members of the local militia arrive quickly and question him. Once they learn of his mission, they send for the militia captain. While he waits, Lakima enters the Book and tells everyone else that they can exit now. All but Aashdoshan join Lakima in the common causing even more commotion amongst the locals.

In Larm they stay at the Borderland Tavern and pick up a few local rumors about Icefang pass. The Captain of the guard meets with them and then directs them to the Merchant Trademaster Osmund. Osmund tells them that the previously hired adventurers still have not returned. He suggests they hire a local guide named Durgam who knows the Icefang valley. The next day they fly north still following the Dolm river valley. Durgam has been transported into the tower. He tells Lakima to land on the east bank of the river when it climbs into the mountains and forks. From there he will take over on foot.

As the Hippogriff wings into the mountains, Lakima spots woodsmoke in the forest near the valley. Curious he flies over and circles a campfire. He can make out two figures about the fire near a tent. Lakima lands near the fire. He meets Eldric and Thamthuen a pair of adventurers from the group known as the Trollkillers. Eldric is cautious at first raising a bow, but soon he asks for help for injured companions. Lakima goes into the book and brings out the rest of the group with the exceptions of Fenris and Aashdoshan. Domago runs over to the tent and finds a Dwarf with broken ribs and internal bleeding who is dying. Nearby is a man who died a few days earlier. Domago is able to heal the dwarf enough so that he regains consciousness. Eldric’s disposition to the group improves immeasurably (though Thamthuen is still quiet and mysterious). Lakima suggests that they put the adventuring group into the tower and they continue to the glacier together. Eldric disagrees. He is concerned about what will become of them if the adventurers are killed. He thanks them but says he will guide his party south to Larm. Lakima argues that they should join the group and Durgam offers to take Thamthuen and the dwarf south. Eldric agrees and joins the group. He knows the way to the glacier as his group was ambushed by winter wolves and giants (he thinks) within sight of the glacier. The group enters the tower for a quick stay as Lakima flies over the river near the fork where the trail climbs into the mountains. They all get out of the tower (even Aashdoshan) and head north on foot.

That night in the mountains they hear wolves howling nearby but it is hard to say if they are the howls of normal wolves or something more sinister. The next day they arrive near the glacier and observe the valley. They see broken carts, skeletons of horses, and broken crates and barrels. There is no sign of wolves or giants. Lakima uses the Arrow of Direction asking for the largest nearby collection of wolves. The arrow points towards a forest. Fenris is sent to investigate and when he returns, he reports seeing three enormous, blue-furred wolves. Lakima asks where he saw them and then throws a fireball spell into the trees at the spot. One winter wolf emerges on fire and races off yelping in pain. Fenris reports the corpses of two more wolves. The decision is made to approach the glacier at night. From the valley wall, they can see a stream emerging from the front of the glacier from a large crack that is big enough for a giant.

As evening arrives the group fans out and approaches the glacier. Fenris carefully wades along the stream into the opening into the glacier. He reports hearing the sound of a large creature breathing. Aashdoshan, who has brought four zombie minions, sends two of the zombies forward into the cleft in the ice following the stream. The rest of the group follows behind. The zombies enter a chamber with a pool and surprise a Frost Giant and its pet winter wolf. The giant grabs and a large chunk of ice from the wall. Meanwhile, Alrix casts Magic Missile striking the giant. Domago fires a rock from his sling but misses. The Frost giant hurls the chunk of ice at Domago and misses. But the Winter Wolf breaths out a cloud of freezing mist which envelops the two zombies destroying them. The Winter Wolf splashes through the water and bites Lantosh on the forearm before it is driven off and killed by Eathwund using his flaming sword. The Frost Giant is killed by another magic missile from Alrix. They check the body and find a magical Drinking Horn that is giant-sized.



Fenris moves ahead to scout and reports that the passage through the ice forks. In one direction he saw a cave full of crates and barrels and in the other direction, he saw that the tunnel ended in a wall of ice with a tunnel above it. At the mouth of the tunnel was a very large Winter Wolf. Fenris suggests that they check out the chamber full of stolen goods first. But Lakima rejects that idea. They head the other way. Domago casts Continual light on his mace and provides light for the entire group. As Lakima spots the growling Winter Wolf, he casts Charm Monster. The spell succeeds and the wolf stops growling and starts whining. It walks up to Lakima who pets the wolf. The head of the wolf is at Lakima’s shoulder height.

Fenris leads the way again and carefully steps into a chamber that while covered in ice and frost looks like it is made of stone. Apparently, they have left the glacier and entered the mountainside. Shortly after he enters, two hulking golems made of ice step out of hidden alcoves. They block a door at the end of the chamber. Fenris hurriedly retreats. Alrix tosses a fireball into the chamber and the flame and smoke roar and fills the room. As the flame clears away, they see that the melted stumps of the legs of the golems are all that remains. Fenris checks the door and opens it. Beyond is a chamber with bas-relief carvings covering the walls. At the far end of the chamber is an open hallway. Fenris is about to advance when Lakima tells him to wait. Lakima asks Aashdoshan to send one of his zombies into the chamber. The zombie is sent in and it strides across the chamber until it reaches the halfway point and two enormous spinning saws extend out from either wall and travel across the room at waist height. The zombie is sliced in two before anyone can react. They watch the two saws travel back and forth across the chamber for a minute before the saws finally retract into the walls. Fenris is sent into the chamber to look for a trap mechanism. He just spots the trigger as the trap starts up again, but this time Lakima quickly casts Wall of Iron smashing one of the saws. Fenris has to leap aside from the other blade and it clips him tearing open a wound in the side of his leg. Fenris hobbles out of the far end of the chamber. The rest of the company finds they can skirt the remaining blade by standing close to the Wall of Iron.



 They make their way into the corridor. The corridor branches and ends in two iron doors. Fenris goes to check but Lakima asks him to wait while he uses his Wand of Secret Door Detection. He finds a door in the blank wall of the corridor. It is open and they find a short hallway leading to another chamber. In this stone chamber, they see the stone head of a Dragon mounted on the far wall. The dragon's head is sheathed in ice and frost. Lakima asks Aashdoshan to volunteer his last zombie. The zombie is sent forward into the chamber toward the dragon's head and nothing happens.

“Look out, we are under attack!” Lantosh yells from the rear of the group.

Everyone turns to where Lantosh stands and they see an old-looking Frost Giant standing fifteen feet tall. The giant has a sheathed sword at its side and it picks up a block of stone and hurls it at Lantosh knocking him down. Eathwund rushes the giant setting off the saw trap again but he ducks by it. He is joined by Eldric. Alrix casts Magic Missile striking the giant. Aashdoshan also casts Magic Missile. Eathwund then stabs the giant in the chest killing it. The giant crashes to the ground groaning about being brought low by puny humans. 

“We should never have come south”, it says with its last words. Eathwund searches the body and finds a pouch full of gold coins.

The party returns to the chamber with the stone dragon head. As they approach, they examine it more closely. Eathwund notices writing carved into the stone floor but no one is able to read the language. Domago suggests melting the ice covering the dragon's head. A torch is pulled from the Bag of Holding and lit. It is held to the dragon's head but the ice does not melt. Lakima casts Detect Magic and tells everyone that the dragon head is enchanted. He casts Dispel Magic at the stone dragon head and nothing seems to happen. But he tells Domago to try and melt the ice again. This time the torch melts the ice covering the stone head. As the ice melts away, a section of the wall beneath the dragon's head begins to slide to one side. They see a short hallway ending in another iron door. Fenris goes up to the door and carefully checks it. He quickly notices that the door is false and is trapped. He asks Lakima to try his Wand again. The wand is used and another secret door is found. This is opened and they see a horrifying sight in the next chamber.

“Undead Giants!” Fenris shouts and pushes to the back of the group. Looking into the chamber they see two undead Frost Giants standing before an iron door. Judging by their long sharp claws they appear to be ghouls. Domago presents his Holy Symbol to them and demands that the undead creatures be gone in St. Aleena’s name. They ignore him. Aashdoshan moves to confront the creatures next. Using his necromancy, he attempts to banish the undead and he gets one of the creatures to obey his command! He directs the creature out of the chamber and they close the door behind it. The remaining giant ghoul continues to wait before the door watching them with cold, dead eyes.

Before the fight begins, Domago casts Cure Wounds on Lantosh. Then Lantosh, Eathwund, and Eldric rush the ghoul spreading out around it. As soon as they come close it springs into action, lashing out with claws and teeth. Lantosh is slashed by a claw and paralyzed. Turning its attention from the helpless Lantosh, the ghoul bites Eldric on his shoulder. Eldric is also paralyzed. But this gives Eathwund an opportunity to strike and hit the ghoul twice and it begins bleeding black blood onto the chamber floor. Lakima throws darts at the ghoul and Domago strikes it with a flung sling stone then Eathwund shoves his sword deep into its chest and it gurgles and collapses in a heap.

Domago immediately checks on Lantosh and Eldric and tells everyone that the two will be paralyzed for at least an hour. He casts Cure Wounds on Lantosh while they wait. Lakima and Fenris continue on to scout the next chamber. Here they find a large pool of water surrounded by a low lip of stone. The stone is covered with magical writing. Lakima busies himself trying to read the magic runes. An hour later, Eldric and Lantosh recover. Everyone enters the room with a pool. They can see that the water in the pool must be warm, as steam rises from it. On the bottom of the pool, they can see a scattering of gold and silver coins. They also spot a tunnel headed from the bottom of the pool out of the room. Lakima casts Detect Magic and Read Magic but is only able to decipher that the runes near the pool power an enchantment. Eathwund decides to toss a gold coin into the pool. As soon as the coin touches the water, Lakima notices the runes flash as something has been triggered. It looks like an enchantment has been momentarily disabled.

Lakima asks Aashdoshan to have his last zombie minion investigate the pool. Reluctantly, Aashdoshan directs the zombie into the pool. The zombie enters the water and slowly sinks to the bottom, apparently unharmed. Lakima decides to try his luck and he strips out of his clothes and enters the water. He jumps into the pool and surfaces telling everyone that the water is fairly warm. He then swims down through the tunnel and surfaces when the light of his staff reveals an opening above. He emerges in a similar room with a similar-looking pool. There are no exits from the room but right near the pool lies an enormous white-furred wolf. The wolf is easily twenty feet long. The wolf appears to be alive and sleeping. Lakima heads back to the previous room to rejoin his companions and gets dressed.

The company makes plans on how they can traverse the pool and tunnel. Eathwund activates his armor and slips into the ethereal plane. The rest of the group begins deciding how much equipment they need to remove to avoid drowning. Then Lantosh asks Domago if he still has pages in his Book of Drowning Protection. Domago does and the group gathers near as he reads the page. Everyone gains water breathing. One by one they drop into the pool and sink to the bottom. Each walks the length of the pool and down the hallway before using a rope to climb out into the room beyond. Lakima tells everyone to spread out so the wolf cannot get them all in one breath attack. Eathwund emerges from the ethereal plane.

Lakima whistles at the giant wolf.



Session 87: Icefang Pass continued

Lakima (human magic-user), Eathwund (human fighter), Alrix (couatl sorcerer), Domago (human cleric), Aashdoshan (human necromancer NPC), Fenris the Filch (human thief NPC), Lantosh (human fighter NPC).

Lakima waits for everyone in the group to exit the pool. He then takes his Staff of Striking and gently pokes the side of the giant Wolf (not expending a charge). The Wolf stirs and growls. Its eyes open and it regards the adventurers surrounding it.

Lakima tries talking to it, “So, ahh, can you understand me?”

The Wolf responds by getting to its feet and growling. As it prepares to strike Eathwund swings his sword wildly at it and misses. Lantosh strikes it in the side with his war hammer, and Lakima hits it with his Staff of Striking. Other members of the group try to attack but find their blows bouncing off its think fur. The wolf breathes out a cloud of freezing mist which engulfs Eathwund and Eldric. Eathwund is able to scramble out of much of the mist but Eldric takes a full blast. The fight goes on for a few rounds with the giant beast standing up revealing that it was lying on a metal lever. The beast is almost too big for the chamber and has difficulty moving to allow the adventurers to strike it several times. Eldric gets the killing blow with his flaming sword and the creature dies.

During the fight, Aashdoshan casts clairvoyance to look about for an exit. As the beast falls, he tells everyone that there is a passage behind the wall leading to another chamber. Fenris pulls the lever opening a secret door that leads into a dark passage. Lakima casts Glow Minion and sends the minion of light ahead into the passage. The passageway leads to an iron door that proves to be unlocked. Fenris opens it and the Glow minion is sent into an ice-covered chamber. On the far wall, they see a stone face carved to look like a frost giant. After a brief discussion, some of the adventurers enter the room. They see no exits but Aashdoshan declares that there is an opening in one wall hidden by several feet of ice. As Lakima and Aashdoshan check the ice Fenris investigates the stone face.

"Brave warriors and good steel possess it, humans lack it!”, the face calls out in a deep voice. The statement is followed by a loud bang as the door to the chamber slams shut and locks. Alrix, Lantosh, and Domago are still out in the hallway and are cut off from the rest of the group. Able to hear the riddle through the doorway, Alrix calls out “Strength?”

"What can be as cloudy as a winter day or as clear as glass, yet fragile like a human's offer of truce?", the stone face saws in reply. Lakima then notices that the ceiling is growing closer. It is not descending, but ice is forming on the ceiling in effect lowering it. The group discusses possible answers to the second riddle. Fenris busies himself at the door but he is unable to unlock it. The ceiling continues to lower. Eathwund looks at the ice-covered chamber and at the ice on the ceiling, “Ice!”, he says triumphantly. As he says ice, the iron door to the chamber unlocks. Ice begins to rapidly melt on one wall revealing the doorway Aashdoshan had seen earlier. The group waits for a minute until the doorway is clear of ice.

Fenris peaks through the doorway and sees another chamber without doors. Enormous iron braziers sit in each corner of the room. In the center of the room rests a 6x4 foot chest big enough for a Frost Giant. An iron padlock hangs on its front. Fenris moves quickly to the chest and begins carefully checking for obvious traps. Once he is certain it is safe, Fenris inserts a lockpick in the key opening. A needle darts out and strikes him in the finger. Fenris feels his throat tightening and he struggles to cry for help. Domago rushes to his side and uses his Book to cast Neutralize poison, saving the thief. Unwilling to try again, Fenris backs away from the chest. Lakima suggests using the Cursed Helm again looking about for volunteers. However, Aashdoshan steps out of the shadows and casts knock on the lock, and the chest swings open. Inside, Fenris finds 4 large clay pots full of oil, and a giant-sized flint and steel. He locks about puzzled.

Alrix is the first to suggest that they pour one pot of oil into each brazier. Nothing happens so Lakima tells Fenris to light each one using the Firestarter. Each brazier in turn bursts into flame. As the last one is lit, a door opens in a wall revealing a new passage. This new passage is rougher hewn than the others. It leads a short distance to a large oval chamber. They stand on a ledge on the wall of the chamber. Another ledge can be seen, 50 feet away. The bottom of the chamber is too dark to see. Stone Stalagmites rise up out of the depths and are carved off into small 2-foot platforms. They can see a difficult route across by jumping from stone to stone. Alrix suggests that he transform and fly across the chamber but Lakima tells him to wait and he casts Luminous Bridge. The light from the spell forms an arched bridge right across the chamber to the other ledge.

“Quickly, run!” Lakima urges.

“How long will it last?” Alrix asks.

The group rushes across and then Lakima tells them that it will last for an hour.

The passage on the other side leads a short distance before turning. Ahead they see an iron door. Aashdoshan tells them that the next room looks like a crypt. There are no exits from it. Fenris opens the door to the chamber and they behold a crypt for a Frost Giant Jarl. Six stone statues each at least 15 feet tall stand to either side of the door. The statues depict the same Frost Giant in the same pose. At the far end of the room is a stone sarcophagus more than 20 feet long. Giantish runes are carved into the front of the crypt.

Fenris is the first to cross the chamber. Several of the adventurers check the runes but none are able to read them. Finally, Fenris examines them closely and says that they say that this is the resting place of a Frost Giant leader named Harald Hardrada. He died fighting the Great White Worm.

Eathwund tries opening the lid of the tomb but it does not budge. Alrix, Lantosh, and Domago also try without success. Eldric manages to budge it slightly. He asks Eathwund for help and the two are able to slide the lid back by working together. They look inside and see a mummified frost giant holding a twelve-foot-long two-handed sword. The giant corpse is shrouded in ice. His skin is marked with red-brown runes.

A moment after the tomb is opened, the giants’ eyes open revealing that they are burning with a blue flame. The giant rises in the tomb and steps out onto the floor in the midst of the scattering adventurers.

“Humans! Humans cannot be my champion!” it rasps with a voice like the grave.

Alrix immediately strikes the dead giant with his battleax, Eathwund hits the giant with his sword and he invokes his flame strike ring to engulf his sword in flames. Domago smashes the giant in the knee with his mace. Meanwhile, Aashdoshan scrambles for cover, and Lakima casts Mirror Image, producing a single duplicate. The Giant is barely affected by their attacks and he laughs and swings his enormous sword. He flies over most of the adventurers’ heads but strikes Alrix with a glancing blow.

Alrix transforms into his true form of a giant flying snake and moves to bite and coil about the frost giant. Domago hits the giant again in the knee. The giant strikes again this time solidly hitting Eathwund knocking him back against the stone tomb. Domago hits the giant again in the knee and it stumbles forward but it strikes Eathwund again. Alrix wraps about the giant’s other leg and bites into his side injecting poison (to no effect). Eldric strikes with his sword and the killing blow goes to Eathwund. The giant collapses to the floor. Everyone steps back from the giant. Aashdoshan looks over the chamber with his magical sight and proclaims that there is a hollow space beneath the tomb. Fenris steps into the tomb and begins checking.



At this moment the giant steps to its feet again. As everyone turns to face it, they watch as it steps forward, goes to one knee, and offers its enormous sword to Eathwund.

“You are chosen as my champion!”

Eathwund accepts the enormous sword with difficulty. For a moment he is almost overwhelmed by its weight but then the sword shrinks down to fit him. Eathwund bows briefly to the giant but the light again leaves the giant’s eyes and it falls back to the floor.

Eathwund examines the sword and feels it calling out to him from deep inside. Meanwhile, Fenris discovers a secret compartment in the tomb. Inside he finds a battered, cloth-covered book, a figurine of a strange animal, a pair of horns (one silver and one gold), and a chest full of coins and gems. He eagerly starts handing the items out of the tomb. Domago takes the book and carefully opens it. But he finds he cannot read anything. Using the newfound power of his sword Eathwund declares that he can feel that the book is magical. Lakima looks at it and casts Read magic. But the writing is not magical. It is just in giantish. Fenris looks over Lakima’s shoulder and tells him that he thinks it is a training manual that is supposed to improve your mind. He scoffs derisively, but Lakima’s eyes light up and he carefully puts the book in the Bag of Holding. Alrix looks at the figurine and tells them that it looks like a creature from his homeland called an elephant. Accept the figure is strangely covered in fur. The rest of the treasure is put in the Bag of Holding.

Lakima tells everyone that if they hurry the Luminous Bridge will still be present. The group races back to the cave crossing. Alrix is the last to leave the chamber. He pauses to look about at the statues of the Frost Giant Jarl. As he turns to leave, he sees the dead giant get to its feet and clamber into the tomb. He turns to run and he hears the sound of stone closing on stone.

The group makes it back across the chasm and through the open doors of the ice chamber. In the chamber with the pool, they pause and again make offerings of a gold coin before entering the water. The water-breathing spell is still active and they walk underwater to the next chamber. They emerge and find the winter wolf Lakima charmed still waiting for them. From this chamber, they head down passages until they come to the chamber where the corpse of the giant ghoul still lies. The door to the chamber is still closed. Fenris swings it open and he is immediately attacked by a second giant ghoul waiting on the other side. In the tight space, the adventurers attack the undead giant ghoul. Domago and Aashdoshan try to turn it without success. Lantosh, who was in the lead, is struck and paralyzed. Domago pulls him to safety. Eathwund leaps into the gap to attack the ghoul and he also is struck and paralyzed. While Eldric works to pull Eathwund to safety, Lakima orders the Winter Wolf to attack. It breathes frost on the ghoul and bites it savagely. The ghoul bites the wolf back paralyzing it. Finally, Eldric is able to kill the ghoul with his flaming sword.

Three of the group are now paralyzed. Domago grabs and carries Eathwund, Eldric grabs Lantosh, and Aashdoshan has his one zombie carry the winter wolf.

The group makes their way down the passage and finds a blank stone wall where they previously passed through a secret door. It takes Fenris a while but he finds the trigger and they continue on. In the room with the buzz-saw trap, they find that the Wall of Iron spell is still active. Keeping to the wall they pass the trap as the buzz saw activates and moves back and forth. In the next chamber of ice, they find a pool of blood where they killed the Frost Giant but no sign of the dead giant. They continue carefully down into the glacier. Fenris is scouting ahead and when he reaches the branch in the tunnel, he spots winter wolves and another Frost Giant in the direction they had not yet gone. He comes back to the group and tells them of the ambush waiting for them.

Lakima gets a packet of Dust of Disappearance out of his pack and tells everyone to step closer to him. He empties the dust over everyone. They then try to quietly sneak out of the glacier. However, once they are passing the entrance leading further into the glacier, they hear a human voice shout.

“They are getting away! Get them!”

The group runs for it making it to the exit with the howls of winter wolves coming up behind them. The group runs out of the glacier into the sunlight. They spread out expecting a pitched battle. As Lakima emerges, he fires a Lightning Bolt spell back behind him. It strikes three Winter Wolves. One of wolf dies and the remaining two flee into the glacier.

Lakima points at the nearby treeline and yells for everyone to flee into the trees. They run up the side of the valley some members dragging their paralyzed friends until they reach the cover of the trees. Once there Eldric and Alrix take up defensive positions and Domago examines the paralyzed heroes. He declares that it should wear off in a few hours. Lakima suggests that they hide the book in a hollow in a tree and retreat into the Tower in a Book. Fenris points out what happened last time when they tried to hide the book. However, he is convinced to go in the book. All of the heroes enter the book to rest.

The Company of the Black Dragon (and Eldric) rest in the book for the next three days. Domago administers healing to those that need it. Eathwund, Lantosh, and the wolf recover from the paralysis. Aashdoshan disappears into the upper floors. Lakima checks the area around where they hid the book in the forest with his Crystal Ball.

Once everyone has mended most of their wounds, they start making plans to deal with the remaining Frost Giants and fulfill their contract. Offensive spells are memorized and Eathwund familiarizes himself with his new magical sword. Eathwund does experience one, strange suffocating dream in which an enormous mass of white flesh is smothering him. He does not tell the others about the strange dream.

The party emerges from the book and Aashdoshan takes it from its hiding place and puts it in his duffel bag. The group descends once more to the glacier. Lakima has scouted ahead using the Crystal ball and they all note that everything looks just like it looked when they first arrived here a week ago. Fenris is the first one to enter the water and move upriver into the glacier. Despite traveling through the stream, Fenris barely breaks a ripple in the water. Then Eldric and Eathwund follow stomping through the water in their heavy armor making a lot of noise. Aashdoshan sends four zombies behind them.

In the first chamber, they find no one waiting for them. They killed a giant and a winter wolf here a week ago but nothing remains other than a dry puddle of blood. Fenris leads the way to where the tunnel divides. One direction heading to the Jarl’s tomb and the other direction further into the glacier. Fenris scouts ahead and tells them he can see two giants sleeping in a chamber ahead. This puts everyone on alert and Lakima directs who should move up first, Eathwund, Eldric, and Lantosh followed by the zombies. Aashdoshan agrees to send two zombies ahead. As they enter the chamber, they see the two giants. But they are dead. The two giants appear to be the Frost Giants they killed on their last foray into the glacier. Someone has clearly dragged their bodies here.

They advance again and Fenris signals that he sees more giants. They look into the next chamber and see a Frost Giant advancing toward them. Two winter wolves leap ahead of the giant towards them.

The two zombies block the charge of the winter wolves in the narrow tunnel. The frost giant steps over them and into the midst of the fighters. The wolves breathe out frost and both zombies are frozen over and collapse. Domago pulls out the Horn of Valhalla and blasts a note on it. Seven berserkers appear. Domago orders the berserkers to attack. The Frost Giant finds itself surrounded. Berserkers attack it with swords, Eathwund draws Wormbane and attacks, and Alrix, Aashdoshan, and Lakima each hit it with magic missiles. Realizing that he is being overwhelmed, the Frost Giant tries to leap back into the chamber but he is pulled down by berserkers and killed. The berserkers then move to attack the two wolves. Two berserkers are killed but the rest kill the wolves. The group carefully moves into the large chamber beyond. The fight over, the berserkers vanish to wherever they arrived from. 

Behind an ice stalagmite, Fenris finds a dead human mage. Another victim of the berserkers. Fenris and Lakima move to the end of the ice cave and find a covered wagon with steps leading up to a door in its back. Near the wagon are a small fire burning in a brazier and human foodstuffs. Against the wall, Lakima spots a glowing crystal or chunk of ice sitting on a stone plinth. He moves toward it but finds it is putting out waves of cold. Lakima casts Detect Magic and discovers that it is highly magical and connected with the glacier in some way. He casts Dispel magic on it and it shatters. Immediately, the temperature in the chamber starts to rise.

Fenris and Lakima enter the wooden home on the back of the wagon. Inside, is a bed, desk, and chair. Parchment covers the desk. Fenris checks them but finds he cannot read them. Lakima searches and finds a hidden panel beneath the bed. Under the bed, they find a small chest and a book in a leather pouch. The book looks like a mages’ spellbook. Lakima eagerly opens the book and beholds the runes on the first page. The book explodes into flames in his hands.  Outside the other adventurers hear a loud bang and the door of the wagon flies open. The windows blow off and flames and smoke pour out of the wagon. Fenris and Lakima emerge from the wagon coughing and choking. The spellbook Lakima was holding is gone, reduced to ash. All of the contents of the wagon are destroyed except for the small chest Fenris liberated. He opens it and finds a large collection of gold, silver, and copper coins.

Lakima laments that all of the documents were destroyed so they will never learn who the wizard was and why he was working with the giants. Lakima points at the mages’ corpse and tells Aashdoshan he has another body for his collection. Aashdoshan looks at the corpse and remarks that they could question the corpse.

Aashdoshan asks the group to give him three questions and then he casts Speak with Dead. A ghostly image of the mage rises up out of the corpse. Aashdoshan asks for the mage’s name.

“I was the wizard Vermis”

Then he asks who Vermis works for.

“I follow the wishes and desires of the Great White Worm, my master”.

Finally, he asks why Vermis was here.

“At my master’s orders. I was to aid the Frost Giant Ulric in finding Wormbane. The sword is a threat to my master”.

With that, the group packs up the treasure and heads out of the glacier. As they are leaving, they note that the glacier is melting. It may take weeks, but the pass will be open to merchants again.