It spent a few days of my isolation stocking B1: In Search of the Unknown. I have a brown cover version of the module and the digital version. I could have just created a spreadsheet and stocked the monsters and treasures that way but instead, I decided to copy and rewrite parts that I did not like.
In the process, I created a few images in Blender that are homages to some of the artwork in the brown cover version module.
The Pit Trapped Hall |
The Room of Pools |
I decided to do the write up using Swords & Wizardry which is a really simple ruleset I have always wanted to use. I set the adventurer in the Duchy of Valnwall. I was part of the Kickstarter for Guidebook to the City of Dolmvay so I wanted to get some use for it. I had thought about using Mystara or the earlier Known World variant or even Greyhawk. But Valnwall actually fits the module really well.
I placed Quasqueton in the hills north of Larm. So I also re-wrote Larm and created a new map for it (below). I only changed a few things in Larm and changed it to Swords & Wizardry.
The next step will be to figure out one of the online tables (likely RPGNow) and find some players to go through the dungeon.
Interesting. What changes did you make to Larm?
ReplyDeleteI changed the map of course (as I noted). I moved the abandoned temple to a hill outside of town. I changed the mill to horse powered and the cellar of the mill became the foundation of an old abandoned building. I made changes to allow Larm to fit in closer with the Duchy of Valnwall setting. Finally, I rewrote it for Swords & Wizardry. Some other minor changes as well.
ReplyDeleteThanks. Sounds interesting.
ReplyDelete