But then I bought some highly-detailed VTT maps for In Search of the Unknown and I wanted to use them. So the rest is history. I love creating maps so I do not mind that the players do not have to worry about mapping.
But I have found that I am struggling to keep up with the players. I don’t know if anyone else has encountered this phenomenon. It never came up in previous online games I played as a player. As soon as I reveal 60 feet of the corridor the players race their tokens to the end of the corridor. If I reveal a room they all race into the room.
The problem is trying to keep up with them. If there is a trap in the corridor keyed as room 21 and I still have the adventure open at room 12 I could miss it. I have taken to scribbling a lot of notes on the GM layer of the map. Short notes so I know that something is coming up and I can stop play. Usually by saying “freeze”. Then all of the players stop moving as they know they have run right over a trap.
I had one trapped hallway with three separate spear traps at 10-foot intervals. I revealed the entire hall from the fog of war and the lead character moved his token right to the end of the hallway. I was charitable and had him move back to the first trap that he triggered.
I do not have the time to write original material but I am re-writing everything we are playing so I think a few more hallway traps are going to come into play.
Anyone else experiencing this phenomenon?
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