Monday 7 September 2020

One Page Solo Engine

Another round of playing using the Glaive RPG rules that I got from backing a kickstarter. The last time I used the rules to play solo and my character was killed in his first encounter. This time things went about as smoothly as you could possibly hope.


I used the same setting of Frostmarch. In fact, this is a continuation of the events in Brem Lonetree's story. This time I used the One Page Solo Engine written by Karl Hendriks that I found online somewhere. These rules are exactly what you would expect from the title. A single landscape page pdf that encompasses all you need to play solo. Those familiar with other oracles will find it is very similar. The big plus of these rules as they have everything you need on one page. Scene setting, yes/no oracle, Complex questions using a regular deck of cards, NPC reactions, and finally a simple dungeon crawler.  I tried out as much of the tools as I could jam into one session.


It worked well. I really like these rules. Especially how compact they are.


Arven Reed’s Story


It was another freezing cold day. Reed chopped wood just outside the tower. The wood chopping had the benefit of keeping him active and warm, and if he chopped enough, he could keep the tower warm the entire night. He dropped the ax on another log splitting it in half. Reaching down to pick up the wood he thought he could hear something. He paused. The wind was not very brisk today, but it was cold.


“Reed!”


Reed definitely herd his master Zoquill this time. He picked up the ax and jogged quickly into the tower. Zoquill’s tower was very tall with a room for Reed at the base and a long stair up the inside of the tower to the three floors of rooms near the top where his master lived.


“Reed get up here!”


Reed was out of breath when he finally made it up the forty feet of steps to the lowest level. There was no sign of Zoquill in his bed-chamber so he continued up the stairs to the workroom and on up to the study just under the roof of the tower. Zoquill was here looking out a window with his telescope.


“Stupid Messenger is in trouble,” Zoquill said and gestured for Reed to look. Reed carefully looked through the telescope making sure not to bump it. Through the blurry glass, he could make out a dark spot on the snow in a clearing. “I don’t see anything master?”


“Humph, be that as it may. The messenger from Greenvale with our supplies and more importantly my books was waylaid by goblins. You need to go retrieve the supplies.”


Reed glanced at the sun through one of the windows. It was a few hours from setting. “I will set out first thing at dawn,” he said cautiously.


“You will go now and come back with my books or do not come back at all.”


Reed's heart sank. He had heard that note of finality before. There was no use arguing. He went back down to his quarters and grabbed the heavy blanket he used when out in the cold. Drawing it over his head. He also belted on the old sword he had owned for years. Finally, he carefully buckled his three spellbooks to his belt. The last thing he grabbed was a covered lamp. It was going to get dark soon.


Reed sets out into the Thin Thorns Forest

Scene 1 Travel: Find the Messenger

Is Reed able to find the messenger (unlikely)? Yes.

Are there any supplies remaining at the scene (unlikely)? No.

Are there tracks he can follow (likely)? Yes.


Arven Reed manages to find the spot in the snow in an open clearing where the messenger from Greenvale lay dead in the snow. The man is already starting to freeze. There was a look of surprise frozen on his face. Looking about Reed sees that all of the supplies have been taken. The sled appears to be intact. Tracks lead off into the trees of at least two goblins. Reed briefly looks at the dead man wondering who he is and what he wanted out of life. This is no time or place to bury the body so he salutes the body mutters an apology and follows the tracks left by the goblins.


Reed follows the tracks left by the Goblins. It grows dark and cold. Ahead he sees a cave.


Have the goblins left a guard (likely)? Yes. 

Two goblins guard the cave entrance. Reed opens a spellbook and casts Sleep on the two guards. They both fall into slumber (they failed their saving throw and will sleep for 1 turn). He is unable to retain the use of the spell (Reed has the talent Manifold Cerebrum which gives him a chance to retain a spell after casting it).


Scene 2 Dungeon Crawler: The Goblin Caves

Reed sneaks up and enters the cave. There are two tunnels heading in opposite directions. 

Can Reed see any recent tracks (likely)? Yes. 

He heads down the right tunnel which appears to have seen more traffic. The tunnel enters a cave that looks like a living area. There are two exits including the one he entered. A human dressed in leather armor is seated on a stool at a simple table. The man spots Reed and jumps to his feet. “Who are you?” Thinking quickly, Reed says, "Relax, I am here for the same reason you are." (I rolled a 5 on the encounter which is neutral or friendly NPC).


Open-ended question - (Creating, Social). 

"What? I thought I was the only envoy that was sent?" Reed answers that he is here to pick up something. The man seems suspicious but Reed is able to move past him and down the new tunnel. The man moves to follow but then thinks better of it and sits back down.


Reed walks down the tunnel and comes to an intersection. One passage heads back toward what he suspects is the other tunnel coming from the entrance. There is also a goblin here sitting on a stool. But the goblin is dosing (again I rolled a neutral encounter). Reed sneaks by him.


Reed quietly enters a larger cave. There are several wooden crates stacked against the wall and one is the crate from Greenvale that he is trying to find (I rolled a location for a specialized purpose). The light from his lamp startles a goblin rummaging through an open crate. The goblin puts his hands up to show that he has no weapons (amazingly I rolled a third neutral encounter). Reed takes out his spellbook and casts Charm. The goblin fails a saving throw and  Reed retains charm in his memory.


Reed tries speaking to the goblin but the creature does not understand him. He checks in the crate and sees that most of the food is gone but the books, magic components, and writing implements remain. He checks through the other crates and sees blankets, clothing, and other winter gear. Taking two blankets he wraps up everything in two bundles. He also grabs a small pouch he spots that has four gems in it. Reed hands the two bundles to his new goblin friend and waves at the goblin to follow.


He heads out what he is certain is the more direct route to the exit of the cave (the dungeon crawler indicated one exit leads to an area already mapped). His goblin friend follows carrying the two bundles of gear.


Are the goblins at the cave exit awake now (normal)? No.

Thankfully the goblins at the cave are still asleep. Reed calmly walks past them and heads out into the night with his goblin friend. After 10 minutes he casts Charm again to keep his goblin friend under control, (success) and makes it all of the way to the abandoned sled. Realizing the goblin is going to snap out of the charm soon. Reed points the goblin back towards its home and waves goodbye. Reed sets out pulling the sled. The goblin happily waves until disappearing from Reed's sight.


Does he make it to the tower without further trouble (likely)? Yes. 

Reed makes it back to the tower before the sun rises. Zoquill is asleep so he unpacks the supplies in the blankets and heads to his own bed to sleep.


Reed and a friend leave the Goblin caves




1 comment:

  1. Google of the One Page Solo Engine brought up this https://img.fireden.net/tg/image/1516/84/1516841225475.pdf
    Nice adventure!

    ReplyDelete