Saturday, 1 April 2017

Blender Scenes

I have still been spending a lot of time using Blender. I have not done anymore tutorials but I have been looking up notes online when I need them. I have spent most of the time trying to grasp textures. Using bump maps and displacement to add some depth to the image output.


Below is a re-working of the Yellowjacket in space image but with bump mapping on the textures of the ship and a new rocky planet texture for the planet. The results are less than impressive but better I think.

Yellowjacket leaving Station star field is added not rendered



I also went back to the Starlancer landing site blend. Here I think the bump mapping and specularity added to the ship texture does add something to the image. I also upped the light and added the sky background texture which I think looks pretty good. I added a few more things to the scene, another ground worker, a ladder coming down from the ground access hatch and some landing beacons.

Starlancer receiving cargo in a desert valley. The entire scene is rendered.



I also did an animation of the Starlancer landing, 100 frames where the scene remained static but the camera follows a serpentine route from a distance right up to the ship and up the ramp. Here I ran into a lot of issues with computing power. I PC took 45 minutes to render the animation at 25% pixel depth. The end result is a 4 second clip. It looked good but even at this tiny length it is really too big to post. I found a site that converted it into an animated gif.


Landing Site animation



I am trying to create a landing scene from scratch now that I am planning from the start so I do not have to work around earlier problems.


Yellowjacket landing at a remote landing strip surrounded by snow


Thursday, 30 March 2017

Further Afield

I spent a few hours coming up with a sandbox style map for the region around Stillwater village and lake. Like all of the world creation I have done for Stillwater related material I did it without any planning or researching.  Just whatever, popped into my mind and looked good.


I should note that the original genesis of the Stillwater village map was the Lake. I was thinking about a local lake called Lake on the Mountain. Which is a bottomless lake on top of a hill not far from where I live. It is feed by a few streams but basically looks like a huge cistern. The rock “cup” of the lake is fairly impermeable to water. It drains slowly out of the bottom.  I have not decided where exactly Stillwater lake drains, but I am thinking it drains into an underground river that emerges further south. Like the real lake, Stillwater is “bottomless”. Locals believe it extends deep into the earth.


The Players Map of the Setting

I have already established that Stillwater is a backwater village at least a full day travel by foot to the nearest towns of Grimwall and Pirn. So I kept that theme and made the map area a rocky shield of hills, valleys and forests. There are a few other hamlets on the map, Ravenroost, Whitewater, Padoton and Yarrow. Also a small keep maintained by the nearest realm (Mhorg Hall) to protect the area. There is also a small ruined keep at Galenford. All of the small rivers and streams of the areas are crossed by fords, there are no bridges. The largest village in the area is Padoton with a population of 200.


On the GM version of the map I placed the two dungeons I posted recently. The Barrow of the Forgotten Legion is located at Stillwater. The Crescent Moon Maze is 5 miles upriver. I also noted five other locations where I want to create random dungeons.


There is no suggested ruleset for this setting. But it is certainly in the style of OSR style rules.

GM Map with Dungeon Locations



Wednesday, 29 March 2017

Catacombs of the Haunted Keep

I have had a lot of fun just doodling up maps of Stillwater and the area around it. So I had planned to go further afield with a map today.  However, I am less than enthused with the results so I think I will leave it for another day.

Instead I have another installment of old maps from 1982 for my version of The Haunted Keep. The iconic “sample” dungeon provided in the back of the Moldvay Basic rules.


The Catacombs of the Haunted Keep 1982


Earlier I posted my map of the Level 1 and Level 3. Now here is level 2, the Catacombs. Because as a beginning game master having read only a few modules I was sure that a Catacombs was an ideal level for a dungeon. It gave me a chance to use skeletons and zombies, and if I recall there was one wight. I still have the original write for the adventure but it is hand written and packed away.

I can see that one of my favorite ideas makes an appearance, the moving dungeon corridor or room. Corridor #13 moves once the door is opened and I believe room #37 rotated. When I look at the map my players created (below) it does not look that far off considering the use of these classic misdirection rooms.


The Players Map



Tuesday, 28 March 2017

Starlancer Part 2

I threw together the Starlancer model and deckplan pretty quickly so I am going to take a post to clean it up a little.

Clandestine loading on Aradin


For one, there was no way to exit the trader without going down the cargo ramp. That seems a little odd.  So I have added two ground access hatches on the bottom side of the hull. I also added a fuel scoop just under the bow of the ship.  Then I took some time to complete the rudimentary landing gear.  You really cannot see much of them on the renders so I did not bother to get too complicated with the landing gear design.

Fuel Scoop, landing gear and exit hatches


I want to show how cargo is loaded so I built a quick little scene with the ship being loaded in a deserted valley on a dark, cloudless night. Looks like the cargo being loaded or unloaded might be illegal or maybe they are just avoiding import taxes. There is about a 2 meter clearance under the ship even with a size M container (10’ tall). The cargo is being loaded with the help of grav sleds and once they are positioned under the cargo hatch the ship’s cranes can assist moving the container into place.


Updated deck plan for the Starlancer



Finally, just for fun I added a view in space in battle. Laser turret “A” firing at an unseen adversary. Actually not that easy to add to the render. I will have to look up a better way of doing it.


Under attack!


Monday, 27 March 2017

Starlancer common trader

I have created a few ships in blender for my Wolf Sector campaign for Stars without Number but I have not yet shown the basic Free Trader shown as an example in the rules.  So I took a modification of my flying wing hull and came up with a large free trader capable of atmospheric landings.

The grandiosely named “Starlancer”, or SL for short is the product of one of the oldest shipyards in the system on Kaitos. Zakhariadis Shipyards were making spike-1 capable jump ships from the beginning of the post-scream trade era. They specialize in traders but do fill some government contracts for the Unity of Suns.

The Lady of Aquillon moving to Jump point


The concept for the Starlancer was a large cargo bay capable of landing on planets. The SL is capable of landing on small landing pads or even hard packed earth. It lacks in armor or significant speed but it is also no slow boat. The fuel bunkers and scoops allow for maximum versatility. The Zakhariadis shipyard only makes a Spike-1 and Spike-2 drive version. The spike-1 is actually the most popular due to cost. A large number of SL traders will be found in the Wolf Sector circle trade run around Kaitos.

The cargo hold is accessed by a ramp in the belly of the ship, sturdy landing gear lift the ship up high enough to allow loading from beneath.


Starlancer Deckplan


The Jump Engines preparing to engage

I threw in a comparison of the Yellowjacket trader hull to the Starlancer hull. The 300 foot long Starlancer is more than twice the length of the 138 foot Yellowjacket.

Lady of Aquillon passes a much smaller Yellowjacket near Kaitos III







Sunday, 26 March 2017

Stillwater Inhabitants

The village of Stillwater map I threw together on a whim a month ago has gathered in detail so I decided to make a larger detail map and give name to the inhabitants and their homes. In total there are 57 permanent inhabitants of the village. Stillwater is located on the main road between the towns of Grimwell to the west and Pirn to the east. Each of these towns is a full day walk from Stillwater.




Stillwater Village Detail Map


Cottage of Tholes Forde
Tholes is a hunter and he is charged with maintaining the ford for which he gets a small stipend. He has 2 grown boys aged 16 and 14. His wife died in childbirth.


Cottage of Reder Dage
He farms a patch of land near the Innkeeper’s house. Reder has a wife and 4 children (boy 14, boy 12, girl 9, boy 5).


Braden the Miller and Brewer
Braden runs a mill located on the river. The mill uses a simple water wheel. All of the local farmers come to Braden to mill their crops. He takes a portion. Braden is also the local brewer. In addition he and his two sons live at the mill. The sons are grown (Aldos 22, Sheeve 18). His wife went missing 2 years ago.


Cottage of Richyi
Richyi is a farmer with the help of his wife and 2 girls (age 16 and 14).


Cottage of Burgos
Burgos is a single man who has the largest cultivated field in Stillwater.


Blacksmith Phomas
The smith Phomas has an open air smithy (building to the east) and a cottage for him, his wife Gwenir and two sons Baxter (21) and Bain (18). The two sons are apprenticed but his best apprentice is Samara (16) the daugher of Signe the fisherman.


Cottage of Alter
Alter makes a living hunting game in the Talenwood and bartering for what else he needs. He also collects firewood in the winter for several of the other villagers. He is unmarried with no children.


Cottage of Ernard
Ernard is the Barber, herb specialist, and healer of the village. He has no real training aside from what his gran taught him before she died. He is often found wandering well afield and know the local lands well.


Toppled Tankard Inn
Detailed in a previous post. The home to Waldemar the innkeeper, Byri the cook, Bricea the barkeep, Bricea’s son Carlow and the orphan Stub.


Shoppe of Aniew Drery
Drery is a clothier and outfitter. Anything that can be purchased in Stillwater (aside from food and drink) is found in his shop. The clothier’s shop is the largest building in Stillwater. It is also home to his wife Lisabet and their five sons (ages 16, 14,12, 12, and 8). The Drery boys are something of a terror in the village, always in trouble.
Players should not expect to find weapons and armor at the Clothiers’ shop. He sells used clothes, blankets, and household items. Things that might be of interest to adventurer’s are sturdy boots, blankets, backpacks, rope, candles and the like.


The Bakery
Wake & Leise are a husband and wife team of bakers. They take local flour and make barley bread, wheat bread and some pastries.  Wake travels once per week to the market in Pirn.
They have 2 children (girl 14, boy 12).


Cottage of Thamond
Farmer Thamond works a plot behind his cottage with the help of his wife Gerti and there three children (boy 14, boy 9, girl 6).


Cottage of Menga
Menga is an apprentice carpenter to Hruria. He is the son of the fisherman Tane.


Cottage of Tane
Tane is an elderly fisherman (50+). His wife died this past winter. He has one grown son Menga who is apprenticed as a carpenter and a second son, Guthrie, who is only 10. The younger son helps with the fishing.


Cottage of Signe
Signe is a fisherman working 2 boats on Stillwater lake with the aid of his son Talon (18). He has a wife and two daughters. Samara 16 is an apprentice to the blacksmith, and Hana 12.


Shop of Hruria
Hruria is a foreign man who is the village carpenter, roofer and boat builder. He has a large shop near the lake that also is home to his wife Erika and his two children (boy 14, girl 8).


Shack of the Hermit

The hermit answers to the name Holes. Coined because his dirty clothes are heavily patched but still full of holes. He makes a living fishing and digging up things on the old battlefield to the northwest of the village. There is a rumor around the village that Holes has a stash of gold coins under the floor of his shack. The Drery boys tried digging up his shack floor when he was out wandering. They did not find anything and when Holes returned he chased the boys all the way to their home with a rusty old sword.



Player's Map Version

Thursday, 23 March 2017

The Toppled Tankard Inn

One of my more popular posts recently was the simple map of the Village of Stillwater.  So I thought I would detail the village a little more. The most important building in the village is the Inn. It is called “The Toppled Tankard” by its current owner Waldemar. Walde bought the Inn from the original owner Chony Gysby who wanted to move on and retire in a bigger town. Stillwater barely meets the definition of a village. Chony built the Inn to service travellers on the main road between two mid-sized towns. Over the years some of the people who came to Stillwater started small farms or fished. Twenty years ago Braden the Miller arrived and built a mill.


All of the buildings in Stillwater are single story buildings constructed of wood and the Inn is no exception. The main building has a large kitchen and a common room. Out is the yard is a stable and a bunkhouse. Not far away is the Innkeeper’s cottage.


There is plenty of space in the common room for travellers and often 3-6 travellers can be found enjoying a meal during the day. In the early evening the number can often increase to 5-10. Walde or his barkeep Bricea tend the bar and serve the common room. The cook Byri can be found in the kitchen often with the pot boy Stub.


There are three beds in a nearby bunkhouse where travellers can spend the night for 3 sp per person. Also, for 1 sp the Inn will allow travellers to sleep on the floor of the common room.


The menu of the Inn serves food raised locally. Barley bread, porridge and biscuits, vegetable stew, walnut bread, fish and crayfish. Eggs from local chickens or venison from deer hunted in the local woods. Beef and chicken is not available. For drink the Braden Miller also ferments a stout ale that is available with every meal. Water is not a good idea as drinking the lake water can lead to dysentery. The ale is stored in barrels under the bar. Food is stored in the kitchen.


The Toppled Tankard Inn in Stillwater Village


Innkeeper Waldemar
A grizzled former caravan guard with an enormous mustache and powerful arms. Walde, as he prefers to be called, bought the Inn 10 years ago and has cleaned it up and brought in more business by hiring a cook and using fresher food. Walde can be found in the Inn during most daylight hours. He has a cottage nearby. He is also the leader (reeve) of the village.


Cook Byri
A large, jovial woman of middle age. She is a capable cook. Her skills might not match that of an Inn in a big town but her food is not under cooked or burnt which is a vast improvement on the fare in most competing trail side inns. She has a cottage in the village and raises some of her own vegetables in a garden near the cottage.


Barkeep Bricea
A thin, middle-aged woman with long black hair. She is plain but not unattractive. She serves food and drink to patrons and looks after the Inn when Waldemar is not around. She is surprisingly adept with a dagger and has put a few caravan guards on the defensive. Her past is a mystery but she seems to be a foreigner. She sleeps in the bunkhouse when it is empty or in the stables when travellers are using the bunkhouse. She always seems to have her few possessions packed in a single backpack ready to go at any moment.


Stableboy Carlow
A young man who is the grown son (early teens) of Bricea. He is a natural with horses and looks after the stables. On slow days he will wander off to the Talenwood to hunt. He is an energetic and restless teen who longs to join a band of adventurers. He sleeps in the stables.


Potboy Stub

A young, mop-headed orphan who was found sleeping in the stables. Byri took pity on him and convinced Waldemar to allow Stub to stay as a kitchen helper. He speaks in bursts of words without thinking and seemingly without taking a breath. Some see the hint of elvish blood in his slightly pointed ears and light blue eyes. His age is difficult to determine but certainly he does not yet look to be in his teens. He sleeps on a pallet in the kitchen near the fire.